Difference between revisions of "Blueprint: Throwing Knives"
Jump to navigation
Jump to search
(new blueprint) |
m |
||
Line 12: | Line 12: | ||
}} | }} | ||
− | + | Produces 10 [[Throwing Knife|Throwing Knives]] from one metal plate, and optionally variants covered in different [[Poison]]s. | |
+ | |||
+ | The quality of the components used does not affect the resulting items. | ||
== Required skills == | == Required skills == | ||
* Mechanics (varies) | * Mechanics (varies) | ||
− | * Biology (optional, | + | * Biology (optional, 20, 35 or 50) |
== Supported parts == | == Supported parts == |
Revision as of 08:16, 20 August 2014
Produces 10 Throwing Knives from one metal plate, and optionally variants covered in different Poisons.
The quality of the components used does not affect the resulting items.
Required skills
- Mechanics (varies)
- Biology (optional, 20, 35 or 50)
Supported parts
- Metal plates
- Poison (optional)
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
|