Difference between revisions of "Blueprint: Metal Armor"
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== Related feats == | == Related feats == | ||
* [[Armor Sloping]] (-35% armor penalty from metal plates) | * [[Armor Sloping]] (-35% armor penalty from metal plates) | ||
+ | * [[Ballistics]] (+3 mechanical damage threshold from vests) | ||
* [[Power Management]] (+35% energy capacity) | * [[Power Management]] (+35% energy capacity) | ||
Revision as of 23:23, 5 April 2015
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Contains detailed instructions on how to create metal armor. | ||||||||
Weight: 0.05 | ||||||||
Value: 2000
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Produces a suit of Metal Armor.
Required skills
- Mechanics (skill level needed depends on component quality)
- Tailoring (skill level needed depends on component quality)
- Biology (only for Regenerative Vest)
- Chemistry (only for Biohazard Vest)
Supported parts
- Metal plates
- Carrier vest
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
- Enhancements (optional)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
Related feats
- Armor Sloping (-35% armor penalty from metal plates)
- Ballistics (+3 mechanical damage threshold from vests)
- Power Management (+35% energy capacity)