Difference between revisions of "Version history/Underrail 1.0"
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Version history and changelogs for Underrail release versions. Patch notes for hotfixes can also be viewed on [http://underrail.com/forums/index.php?topic=1566 Underrail forums] and [http://steamcommunity.com/app/250520/discussions/0/494632768625476214/ Steam community] if this page is not up to date. | Version history and changelogs for Underrail release versions. Patch notes for hotfixes can also be viewed on [http://underrail.com/forums/index.php?topic=1566 Underrail forums] and [http://steamcommunity.com/app/250520/discussions/0/494632768625476214/ Steam community] if this page is not up to date. | ||
+ | |||
+ | == Underrail 1.0.1.4 == | ||
+ | '''Release Date:''' 18 February 2016 | ||
+ | |||
+ | '''Major updates:''' Quality of Life Improvements | ||
+ | |||
+ | {{hiddensection|Complete changelog| | ||
+ | * '''Fonts''' - We've replaced one of the game's fonts to improve readability and also added more size options. | ||
+ | |||
+ | * '''Outlines''' - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles. | ||
+ | |||
+ | * '''Inventory filters''' - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical. | ||
+ | |||
+ | * '''Combat stats tooltips''' - We've added descriptions for all the different stats in the combat stats window when you mouse over them. | ||
+ | |||
+ | * '''Combat speed settings''' - Combat movement and action speed can now be adjusted in the game's options. | ||
+ | |||
+ | * '''New save system''' - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory. | ||
+ | |||
+ | * Other minor stuff | ||
+ | ** Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts | ||
+ | ** When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet | ||
+ | ** Added more crafting components and ammo to Deep Caverns | ||
+ | ** Added a few more hints to certain Deep Caverns dialogs | ||
+ | ** Quinton's mushroom growing room is now accessible | ||
+ | ** Added a number of Lower and Upper Metro areas to better connect certain places | ||
+ | |||
+ | * Bug fixes | ||
+ | ** Critical damage modifier from items will now be properly applied to fist weapons (e.g. infused ancient rathound boots) | ||
+ | ** You will no longer be able to snipe down certain obstacles that were not meant to be sniped down | ||
+ | ** Jawbone will now correctly be considered a crossbow for the purpose of trading | ||
+ | ** Nicolas will no longer return from the dead to haunt you | ||
+ | ** Cut throat attack will no longer fail if you get detected during the attack itself (the eye wasn't read when you started performing the attack but the attack itself pushed it into red state) | ||
+ | ** When incendiary bombs cause a character to burn they will now properly suffer 150% of the original damage as the description says | ||
+ | ** You can no longer attempt to burst or rapid fire with an empty weapon | ||
+ | ** Fixed Jerre Franz not healing the player in certain instances | ||
+ | ** Fixed Fort Apogee zone security settings | ||
+ | ** Fixed a certain important woman not properly reacting to a player's response regarding her husband's fate | ||
+ | ** Fixed certain responses not appearing when speaking to the Faceless centaur near Foundry | ||
+ | ** Fixed being able to start the Find Blaine quest even after certain events took place | ||
+ | ** Silas' questline will now properly continue questline after the player pays him instead of doing his initial quests | ||
+ | ** Fixed a missing dialog option during Mediant Samuel's second mission | ||
+ | ** Fixed the unintended failing of the Kill Rathound King quest after a certain event has taken place | ||
+ | ** Crawlers and rathounds are now neutral to each other | ||
+ | ** No more free repairs from Mykola | ||
+ | ** Nicolas' and Olivia's quests will properly fail upon death | ||
+ | ** Fixed Maura's faction id not setting correctly after you've helped her | ||
+ | ** Accussing a certain person of comitting a murder and then initiating combat through dialogue will no longer cause the whole station to become hostile | ||
+ | ** Fixed the interview cutscene playing even when the player is hostile to the Tchortists; that quest will also properly fail now | ||
+ | ** Fixed dialogue options not appearing when asking Oskar and Lt. Stratford about a certain man | ||
+ | ** Fixed Arke consoles being hackable even after the player turns off the security system | ||
+ | ** Doppelgangers are now immune to Expose Weakness | ||
+ | ** All elevators should now properly notify the player when they are unpowered when used | ||
+ | ** Shield emitter weight will now be properly calculated when adding optional components | ||
+ | ** Various typos and map fixes | ||
+ | }} | ||
== Underrail 1.0.0.0 == | == Underrail 1.0.0.0 == | ||
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'''Release Date:''' 22 December 2015 | '''Release Date:''' 22 December 2015 | ||
+ | {{hiddensection|Complete changelog| | ||
* Locked doors/containers will now be more clear on which skill they require | * Locked doors/containers will now be more clear on which skill they require | ||
* Fixed the bug that caused the game to crash when destructible rocks were being destroyed en masse | * Fixed the bug that caused the game to crash when destructible rocks were being destroyed en masse | ||
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* Fixed Gerhard Page's locker | * Fixed Gerhard Page's locker | ||
* Various minor typos and map fixes | * Various minor typos and map fixes | ||
+ | }} | ||
=== Hotfix 1.0.0.3 === | === Hotfix 1.0.0.3 === | ||
'''Release Date:''' 24 December 2015 | '''Release Date:''' 24 December 2015 | ||
+ | {{hiddensection|Complete changelog| | ||
* Game will no longer lock up when trying to rebind a control to an already bound key during enemy's turn | * Game will no longer lock up when trying to rebind a control to an already bound key during enemy's turn | ||
* Rebinding map scrolling keys will now work correctly | * Rebinding map scrolling keys will now work correctly | ||
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* Minor map glitches | * Minor map glitches | ||
* Typos/spelling | * Typos/spelling | ||
+ | }} | ||
=== Hotfix 1.0.0.4 === | === Hotfix 1.0.0.4 === | ||
'''Release Date:''' 25 December 2015 | '''Release Date:''' 25 December 2015 | ||
+ | {{hiddensection|Complete changelog| | ||
* Throwing nets will no longer work on targets that are immune to immobilization | * Throwing nets will no longer work on targets that are immune to immobilization | ||
* Fixed the area transition error that occurred after the final fight in certain situations | * Fixed the area transition error that occurred after the final fight in certain situations | ||
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* Minor map glitches | * Minor map glitches | ||
* Some more typos/spelling | * Some more typos/spelling | ||
+ | }} | ||
=== Hotfix 1.0.0.5 === | === Hotfix 1.0.0.5 === | ||
'''Release Date:''' 26 December 2015 | '''Release Date:''' 26 December 2015 | ||
+ | {{hiddensection|Complete changelog| | ||
* Fixed the bug that caused the epilogue dialog to be empty if a certain item wasn't brought along and some other conditions were met | * Fixed the bug that caused the epilogue dialog to be empty if a certain item wasn't brought along and some other conditions were met | ||
* Fixed crash involving caltrops, doorways, and possibly molotovs | * Fixed crash involving caltrops, doorways, and possibly molotovs | ||
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* Fixed the bug that caused certain automatic doors in Arke Power Plant to get stuck and prevent player from passing even while open | * Fixed the bug that caused certain automatic doors in Arke Power Plant to get stuck and prevent player from passing even while open | ||
* Added an option to disable screen edge scrolling | * Added an option to disable screen edge scrolling | ||
+ | }} | ||
=== Hotfix 1.0.0.6 === | === Hotfix 1.0.0.6 === | ||
'''Release Date:''' 29 December 2015 | '''Release Date:''' 29 December 2015 | ||
+ | {{hiddensection|Complete changelog| | ||
* Fixed the memory leak that occurred when taking a screenshot for a saved game | * Fixed the memory leak that occurred when taking a screenshot for a saved game | ||
* Fixed the bug that caused Gorsky to end dialog abruptly when trying to talk to him about Core City manners in certain cases | * Fixed the bug that caused Gorsky to end dialog abruptly when trying to talk to him about Core City manners in certain cases | ||
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* Slowed down respawning in Deep Caverns | * Slowed down respawning in Deep Caverns | ||
* Fixed the bug that caused the DC gate mechanism to take your hydraulic-fluid canister without registering it | * Fixed the bug that caused the DC gate mechanism to take your hydraulic-fluid canister without registering it | ||
+ | }} | ||
=== Hotfix 1.0.0.7 === | === Hotfix 1.0.0.7 === | ||
'''Release Date:''' 2 January 2016 | '''Release Date:''' 2 January 2016 | ||
+ | {{hiddensection|Complete changelog| | ||
* Fixed the mutagen scanner in DC | * Fixed the mutagen scanner in DC | ||
* Fixed the Faceless Mindreader dialog bug in Rail Crossing that occurred when you had a specific amount of Thought Control skill | * Fixed the Faceless Mindreader dialog bug in Rail Crossing that occurred when you had a specific amount of Thought Control skill | ||
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* Roman will no longer die of a heart attack at the start of Junkyard battle | * Roman will no longer die of a heart attack at the start of Junkyard battle | ||
* Minor map fixes | * Minor map fixes | ||
+ | }} | ||
=== Hotfix 1.0.0.8 === | === Hotfix 1.0.0.8 === | ||
'''Release Date:''' 15 January 2016 | '''Release Date:''' 15 January 2016 | ||
+ | {{hiddensection|Complete changelog| | ||
* Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful | * Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful | ||
* Tweaked health and resistances of various DC creatures | * Tweaked health and resistances of various DC creatures | ||
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* Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him | * Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him | ||
* Various minor map bugs | * Various minor map bugs | ||
+ | }} | ||
=== Hotfix 1.0.0.9 === | === Hotfix 1.0.0.9 === | ||
'''Release Date:''' 19 January 2016 | '''Release Date:''' 19 January 2016 | ||
+ | {{hiddensection|Complete changelog| | ||
* You'll only be able to pickpocket humans/humanoids now | * You'll only be able to pickpocket humans/humanoids now | ||
* Keypads will now state that you need a keycard if that is the case in addition to beeping | * Keypads will now state that you need a keycard if that is the case in addition to beeping | ||
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* Corrected an inaccuracy in Dr. Mali's explanation of how a certain thing works | * Corrected an inaccuracy in Dr. Mali's explanation of how a certain thing works | ||
* Various minor map fixes | * Various minor map fixes | ||
+ | }} | ||
=== Hotfix 1.0.0.10 === | === Hotfix 1.0.0.10 === | ||
+ | '''Release Date:''' 22 January 2016 | ||
+ | |||
+ | {{hiddensection|Complete changelog| | ||
* Fixed the bug that would cause total carried weight to not be updated immediately when stacking items in the utility slots | * Fixed the bug that would cause total carried weight to not be updated immediately when stacking items in the utility slots | ||
* Fixed the bug that would cause grenades to sometimes be thrown through walls when they miss their initial marks | * Fixed the bug that would cause grenades to sometimes be thrown through walls when they miss their initial marks | ||
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* Various minor map fixes | * Various minor map fixes | ||
<small>* Only applies to items generated/crafted after the update is applied. Will not modify existing items.</small> | <small>* Only applies to items generated/crafted after the update is applied. Will not modify existing items.</small> | ||
+ | }} | ||
== Older versions == | == Older versions == |
Revision as of 09:30, 18 February 2016
Version history and changelogs for Underrail release versions. Patch notes for hotfixes can also be viewed on Underrail forums and Steam community if this page is not up to date.
Underrail 1.0.1.4
Release Date: 18 February 2016
Major updates: Quality of Life Improvements
Complete changelog |
|
Underrail 1.0.0.0
Release Date: 18 December 2015, 15:00 CET
Hotfix 1.0.0.1
Release Date: 19 December 2015
- Concussive shots feat will no longer crash the game when you miss an attack with a crossbow
Hotfix 1.0.0.2
Release Date: 22 December 2015
Complete changelog |
|
Hotfix 1.0.0.3
Release Date: 24 December 2015
Complete changelog |
|
Hotfix 1.0.0.4
Release Date: 25 December 2015
Complete changelog |
|
Hotfix 1.0.0.5
Release Date: 26 December 2015
Complete changelog |
|
Hotfix 1.0.0.6
Release Date: 29 December 2015
Complete changelog |
|
Hotfix 1.0.0.7
Release Date: 2 January 2016
Complete changelog |
|
Hotfix 1.0.0.8
Release Date: 15 January 2016
Complete changelog |
|
Hotfix 1.0.0.9
Release Date: 19 January 2016
Complete changelog |
|
Hotfix 1.0.0.10
Release Date: 22 January 2016
Complete changelog |
* Only applies to items generated/crafted after the update is applied. Will not modify existing items. |
Older versions
- For older versions, see Version history/Beta.
- For older versions, see Version history/Alpha.
- For older versions, see Version history/Pre-alpha.