Difference between revisions of "Fishing"
m (Fishing spots section changed to Fishing spots for unique items, since in release version you can fish everywhere, it doesnt make sense to list all places with water) |
|||
Line 2: | Line 2: | ||
== Fishing basics == | == Fishing basics == | ||
− | To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman]] feat will never fail to reel their catch in. | + | To fish, you have to plant your [[Fishing Rod]] in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. High [[dexterity]] score helps in catching fish[http://underrail.com/forums/index.php?topic=492.msg2528#msg2528], but characters with the [[Fisherman]] feat will never fail to reel their catch in. Version [[1.0.0.9]] made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged. |
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only [[siphoner pools]] yielded any catch. | You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only [[siphoner pools]] yielded any catch. | ||
Line 10: | Line 10: | ||
* [[Fisherman]] | * [[Fisherman]] | ||
− | == Fishing spots | + | == Fishing spots == |
− | + | {{expand section|fish locations and junk items}} | |
− | {{expand section}} | + | === Fish === |
+ | Many medicine and poison [[blueprints]] use chemicals that can only be acquired by fishing. | ||
− | = | + | {| width="100%" |
− | + | | {{color|#EEE|Common}} fish are almost ubiquitous. Low worth. | |
+ | Blue eels are notable for their gel electrolyte. | ||
+ | * [[Blue Eel]]: Siphoner pools | ||
+ | * [[Minihead]]: | ||
+ | * [[Slackjaw]]: | ||
+ | * [[Yellow Puckerfish]]: | ||
+ | |||
+ | | {{color|lightGreen|Uncommon}} fish are not much harder to find and catch than common ones. | ||
+ | Useful unique chemicals can be extracted from all of them. | ||
+ | * [[Anglerfish]]: | ||
+ | * [[Black Dragon]]: | ||
+ | * [[Demon Squid]]: | ||
+ | * [[Pentapus]]: | ||
+ | |||
+ | | {{color|rgb(34,104,230)|Rare}} fish are elusive, expensive and the hardest to catch. | ||
+ | Most commonly found in Deep Caverns. | ||
+ | * [[Ghostface]]: Deep Caverns, Core City Sewers | ||
+ | * [[Phantom Jelly]]: Deep Caverns, near Hanging Rat/Rail Crossing | ||
+ | * [[Shrimp]]: Deep Caverns, near Junkyard | ||
+ | * [[Walking Fish]]: Deep Caverns, Camp Hathor | ||
+ | |} | ||
+ | |||
+ | === Junk === | ||
+ | You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures. | ||
− | * [[ | + | {{columns|3| |
− | * [[ | + | * [[Damaged Necklace]] (quest item): Siphoner pools |
− | * [[ | + | * [[Goggles]]: Siphoner pools |
− | * [[ | + | * [[Laser Pistol]]: south of Mushroom Cove |
− | * [[ | + | * [[Boots]]: |
− | * [[ | + | * [[Patching Kit]]: |
− | * [[ | + | * [[Cardboard Container]]: |
− | * [[ | + | * [[Blueprint: Caltrops]]: Camp Hathor |
− | * [[ | + | * [[Ampule]]s: Camp Hathor |
− | * [[ | + | * [[7.62mm W2C Round]]s: near Junkyard |
+ | * [[Syringe]]s: near Junkyard | ||
+ | }} | ||
− | == | + | == Quests == |
− | + | * [[Southern fishing tour]]: You need to prove your worth as a fisherman by catching all types of fish. | |
+ | * [[Necklace signal]]: This necklace can be found by fishing. | ||
− | |||
− | |||
− | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 03:59, 28 March 2016
Fishing is a game mechanic originally introduced in alpha version 0.1.7.0 and then greatly expanded in beta 0.2.0.1.
Fishing basics
To fish, you have to plant your Fishing Rod in place. Once you have done that you need to wait for the rod to bob up and down as if there is something tugging on the line. When this happens, click on the rod again to reel it in. High dexterity score helps in catching fish[1], but characters with the Fisherman feat will never fail to reel their catch in. Version 1.0.0.9 made fishing easier by increasing the chance to reel the fish in, especially for the dexterity-challenged.
You can cast your rod in any body of water. All waters in the release version, including sewage, have something to be fished. In addition to live catch, you can sometimes fish up random items. In the alpha versions, only siphoner pools yielded any catch.
Tools and feats
Fishing spots
- This section needs expansion with fish locations and junk items.
Fish
Many medicine and poison blueprints use chemicals that can only be acquired by fishing.
Common fish are almost ubiquitous. Low worth.
Blue eels are notable for their gel electrolyte.
|
Uncommon fish are not much harder to find and catch than common ones.
Useful unique chemicals can be extracted from all of them. |
Rare fish are elusive, expensive and the hardest to catch.
Most commonly found in Deep Caverns.
|
Junk
You can also find variety of other items: junk people have thrown into waters, remains of drowned persons or even treasures.
- Damaged Necklace (quest item): Siphoner pools
- Goggles: Siphoner pools
- Laser Pistol: south of Mushroom Cove
- Boots:
- Patching Kit:
- Cardboard Container:
- Blueprint: Caltrops: Camp Hathor
- Ampules: Camp Hathor
- 7.62mm W2C Rounds: near Junkyard
- Syringes: near Junkyard
Quests
- Southern fishing tour: You need to prove your worth as a fisherman by catching all types of fish.
- Necklace signal: This necklace can be found by fishing.