Difference between revisions of "Stealth Mode"
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*[[Skills#Stealth|Stealth]] skill | *[[Skills#Stealth|Stealth]] skill | ||
− | *[[Burglar]] feat ''(+10 stealth skill)'' | + | **[[Agility]] affects stealth skill |
+ | *[[Burglar]] feat ''(+10 stealth skill in [[:Category:Controlled zones|controlled areas]])'' | ||
*[[Interloper]] feat ''(reduces movement penalty, allows retaining of some movement points)'' | *[[Interloper]] feat ''(reduces movement penalty, allows retaining of some movement points)'' | ||
Revision as of 02:08, 30 July 2013
Description
Stealth Mode
You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%.
To successfully hide from someone, they need to keep out of their sight for a while. Once you are hidden from someone, they will need to pass a perception check to detect you.
Entering the stealth mode in combat will immediately drain all your remaining action and movement points. While in combat your movement points are reduced to 0 and you can receive no extra movement points from any source.
Most hostile actions will immediately remove you from stealth.
Action Points: 10
Cooldown: 2 turns
Affected by
- Stealth skill
- Agility affects stealth skill
- Burglar feat (+10 stealth skill in controlled areas)
- Interloper feat (reduces movement penalty, allows retaining of some movement points)
Related to
- Cut-Throat feat (requires unaware target)
- Snipe feat (requires stealth)