Difference between revisions of "Ammo"
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You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available. | You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available. | ||
− | ==Standard Rounds== | + | === Standard Rounds === |
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|[[File:ammo_standard_25x50.PNG|link=]] | |[[File:ammo_standard_25x50.PNG|link=]] | ||
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The most common and cheapest variety. Has no drawbacks nor special strengths. | The most common and cheapest variety. Has no drawbacks nor special strengths. | ||
− | + | === JHP Rounds === | |
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− | ==JHP Rounds== | ||
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|[[File:ammo_JHP_25x50.PNG|link=]] | |[[File:ammo_JHP_25x50.PNG|link=]] | ||
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Rarer and more expensive than standard rounds, ''JHP Rounds'' are best used against soft, unarmored targets to cause extra damage. | Rarer and more expensive than standard rounds, ''JHP Rounds'' are best used against soft, unarmored targets to cause extra damage. | ||
− | + | === W2C Rounds === | |
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− | ==W2C Rounds== | ||
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|[[File:ammo_W2C_25x50.PNG|link=]] | |[[File:ammo_W2C_25x50.PNG|link=]] | ||
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Rarer and more expensive than standard rounds, ''W2C Rounds'' are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots. | Rarer and more expensive than standard rounds, ''W2C Rounds'' are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots. | ||
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− | =Bolts= | + | = Bolts = |
[[File:ammo_bolts.png|link=Bolts]] | [[File:ammo_bolts.png|link=Bolts]] | ||
[[Bolts]] are the crossbow standard ammunition. They are not retrievable after use. | [[Bolts]] are the crossbow standard ammunition. They are not retrievable after use. | ||
− | ==Special Bolts== | + | === Special Bolts === |
− | Crossbows also have a wide variety of special bolts available, | + | Crossbows also have a wide variety of special bolts available, which are [[Utilities]]. |
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+ | = Energy sources = | ||
+ | Energy weapons use [[batteries]] as their ammunition. | ||
+ | {{Ammo navbox}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Ammo]] | [[Category:Ammo]] |
Revision as of 06:23, 30 July 2013
- For a full list of Ammo items, see Category:Ammo.
Bullets
Cartridges in Underrail come in the following calibers: 5mm, 7.62mm, 8.6mm, 9mm, .44 and 12.7mm. There is no distinction between pistol and rifle rounds.
Three different types of ammunition are available for each caliber - Standard, expanding JHP and armor-piercing W2C rounds. The value of different rounds can gives a rough idea of their relative rarity and power.
You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.
Standard Rounds
Standard round. |
The most common and cheapest variety. Has no drawbacks nor special strengths.
JHP Rounds
Jacketed hollow point round.
Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 25% against organic targets. |
Rarer and more expensive than standard rounds, JHP Rounds are best used against soft, unarmored targets to cause extra damage.
W2C Rounds
Armor-piercing cartridge with a tungsten carbide bullet.
Ignores 50% of target's mechanical damage resistance and threshold. |
Rarer and more expensive than standard rounds, W2C Rounds are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.
Bolts
Bolts are the crossbow standard ammunition. They are not retrievable after use.
Special Bolts
Crossbows also have a wide variety of special bolts available, which are Utilities.
Energy sources
Energy weapons use batteries as their ammunition.
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