Difference between revisions of "Talk:Experience"

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::: It's fixed now; the XP curves are 1000/level for classic and 2/level (capped at 30) for oddity. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 06:26, 21 October 2016 (CDT)
 
::: It's fixed now; the XP curves are 1000/level for classic and 2/level (capped at 30) for oddity. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 06:26, 21 October 2016 (CDT)
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:::: I see, thanks. Interesting why Styg decided to change it from alpha version, for me it seemed far smarter. Classic was still far easier... Hm. [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 11:18, 21 October 2016 (CDT)

Revision as of 11:18, 21 October 2016

"The experience needed to level up starts off completely linear with each level requiring 1 more experience than the former, but stops at 25 XP/level."

It's not truth. I'm at 17 level atm and it needs 30 oddities xp to level up. I guess max is now 30 and it can't be higher?

TrueNeutralEvGenius (talk) 17:38, 20 October 2016 (CDT)

You're right, the XP details are still from alpha as the outdated notice above them says. I'll ask Styg what the exact XP formulas are and update the charts ASAP. - epeli (talk) 01:14, 21 October 2016 (CDT)
Good. I'm back to streaming wonderful UnderRail again after a long break, so I will try to correct wiki where I can or will write more in talk pages about what needs a refresh. Cheers. - TrueNeutralEvGenius (talk) 04:23, 21 October 2016 (CDT)
It's fixed now; the XP curves are 1000/level for classic and 2/level (capped at 30) for oddity. - epeli (talk) 06:26, 21 October 2016 (CDT)
I see, thanks. Interesting why Styg decided to change it from alpha version, for me it seemed far smarter. Classic was still far easier... Hm. TrueNeutralEvGenius (talk) 11:18, 21 October 2016 (CDT)