Difference between revisions of "Talk:Experience"
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::: It's fixed now; the XP curves are 1000/level for classic and 2/level (capped at 30) for oddity. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 06:26, 21 October 2016 (CDT) | ::: It's fixed now; the XP curves are 1000/level for classic and 2/level (capped at 30) for oddity. - [[User:Epeli|epeli]] ([[User talk:Epeli|talk]]) 06:26, 21 October 2016 (CDT) | ||
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+ | :::: I see, thanks. Interesting why Styg decided to change it from alpha version, for me it seemed far smarter. Classic was still far easier... Hm. [[User:TrueNeutralEvGenius|TrueNeutralEvGenius]] ([[User talk:TrueNeutralEvGenius|talk]]) 11:18, 21 October 2016 (CDT) |
Revision as of 11:18, 21 October 2016
"The experience needed to level up starts off completely linear with each level requiring 1 more experience than the former, but stops at 25 XP/level."
It's not truth. I'm at 17 level atm and it needs 30 oddities xp to level up. I guess max is now 30 and it can't be higher?
TrueNeutralEvGenius (talk) 17:38, 20 October 2016 (CDT)
- You're right, the XP details are still from alpha as the outdated notice above them says. I'll ask Styg what the exact XP formulas are and update the charts ASAP. - epeli (talk) 01:14, 21 October 2016 (CDT)
- Good. I'm back to streaming wonderful UnderRail again after a long break, so I will try to correct wiki where I can or will write more in talk pages about what needs a refresh. Cheers. - TrueNeutralEvGenius (talk) 04:23, 21 October 2016 (CDT)
- I see, thanks. Interesting why Styg decided to change it from alpha version, for me it seemed far smarter. Classic was still far easier... Hm. TrueNeutralEvGenius (talk) 11:18, 21 October 2016 (CDT)