Difference between revisions of "Coil Spider"
m (psipool, resistances, melee) |
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Line 6: | Line 6: | ||
| level = 16 | | level = 16 | ||
| health = 210 | | health = 210 | ||
− | | psipool = 100 (+ | + | | psipool = 100 (+15) |
| image = csp.png | | image = csp.png | ||
| roles = Psionic giant spiders | | roles = Psionic giant spiders | ||
Line 22: | Line 22: | ||
| | | | ||
|Resistances section: | |Resistances section: | ||
− | | mechanical | + | | mechanical = 15% / 8 |
− | | heat | + | | heat = 0% / 0 |
− | | cold | + | | cold = 0% / 0 |
− | | electricity | + | | electricity = 100% |
− | | acid | + | | acid = 0% / 0 |
− | | energy | + | | energy = 0% / 0 |
− | | bio | + | | bio = 0% / 0 |
}} | }} | ||
Line 34: | Line 34: | ||
== Description == | == Description == | ||
− | Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them. | + | Coil spiders are gigantic psionic spiders with electric powers. Their main attack is [[electrokinesis]], which can jump to other coil spiders in the vicinity and [[Charged|charge]] them. If they run out of psi or are inhibited, they can use a melee attack that deals between 10-20 {{mechanical}} and an additional 20-40 {{electricity}} damage. |
Their lairs are filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]]. | Their lairs are filled with [[electric web trap]]s that can [[Stunned|stun]] their prey with electricity damage and leave them [[webbed]]. |
Revision as of 23:13, 14 April 2017
Coil Spider | |||||||
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Critter | |||||||
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Role | Psionic giant spiders | ||||||
Location | Abandoned Biocorp Facility Core City Underground Gauntlet Zaman's Lair Institute of Tchort west wing | ||||||
Loot | Coil Spider Egg Sack Insectoid Salivarium | ||||||
Abilities | Electrokinesis Becomes Charged when hit with electricity | ||||||
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The Coil Spider is a creature introduced in version 0.1.12.0.
Description
Coil spiders are gigantic psionic spiders with electric powers. Their main attack is electrokinesis, which can jump to other coil spiders in the vicinity and charge them. If they run out of psi or are inhibited, they can use a melee attack that deals between 10-20 Mechanical and an additional 20-40 Electricity damage.
Their lairs are filled with electric web traps that can stun their prey with electricity damage and leave them webbed.
Fighting tactics
High detection is really helpful, since getting caught in their electric web traps can be very dangerous. If you trigger a web trap, all nearby spiders will move in to investigate while you're stunned in the web and you will remain unable to move even after the initial stun passes.
Coil spiders aren't very sturdy creatures. Their health isn't very high, their evasion and dodge aren't especially high either and they only have a bit of mechanical resistance. They are, however, immune to immobilization; thus Bear Traps will not hold them in place.
Their stunning electricity attacks can be dangerous if they're not killed promptly. Electricity damage to them should be avoided at all costs, since it only charges them, making their own electrical attacks more powerful.
Stealth makes lone coil spiders easy targets for surprise attacks.