Difference between revisions of "Deep Worm"

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m (unstub)
(stats, resistances, expanded description and corrected some bits)
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| background = Cave.png
 
| background = Cave.png
 
| level      =  
 
| level      =  
| health    =  
+
| health    = 400
 
| shield    =  
 
| shield    =  
 
| psipool    =  
 
| psipool    =  
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| quests    =  
 
| quests    =  
 
| loot      = [[Weird Hook]]<br>[[Blastema]]<br>[[Corrosive Acid Gland]]<br>[[Insectoid Salivarium]]
 
| loot      = [[Weird Hook]]<br>[[Blastema]]<br>[[Corrosive Acid Gland]]<br>[[Insectoid Salivarium]]
| abilities  = Spits corrosive acid<br>Melees [[corroded]] targets<br>Regenerates 75 hit points per round<br>Immune to [[fear]]
+
| abilities  = Spits corrosive acid<br>Melees [[corroded]] targets<br>Regenerates 75 hit points per round<br>Immune to [[fear]]<br>Immune to [[Immobilized|immobilization]]<br>Immune to [[flashbang]] effects
 
|
 
|
 
|Combat stats section:
 
|Combat stats section:
| damage        =
+
| damage        = 80-120 (melee)<br>35-70 (ranged)
| range        =
+
| range        = 8
 
| actionpoints  = 50
 
| actionpoints  = 50
 
| movepoints    = N/A
 
| movepoints    = N/A
| detection    =  
+
| detection    = 60
| initiative    =  
+
| initiative    = 11
 
|
 
|
 
|Resistances section:
 
|Resistances section:
| mechanical   =  
+
| mechanical = 50% / 25
| heat         =  
+
| heat       = 35% / 15
| cold         =  
+
| cold       = 0% / 0
| electricity   =  
+
| electricity = 0% / 0
| acid         =  
+
| acid       = 100%
| energy       =  
+
| energy     = 0% / 0
| bio           =  
+
| bio         = 50% / 10
 
}}
 
}}
  
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== Fighting tactics ==
 
== Fighting tactics ==
Deep worms have both ranged and melee attacks, but they won't try to melee targets with heavy armor before they have [[corroded]] it with their acid.
+
Deep worms have both ranged and melee attacks, but they prefer the former unless their target moves into melee range. The ranged attack deals 35-70 {{acid}} damage that [[corroded|corrodes]], and covers a 3x3 area around the target with a corrosive acid pool. The melee attack deals 80-120 {{mechanical}} damage with no other side effects.
  
 
They dig through rock without expending movement or action points and the labyrinth caves are small, so kiting them is completely impossible.
 
They dig through rock without expending movement or action points and the labyrinth caves are small, so kiting them is completely impossible.
  
  
Avoiding deep worms is fairly easy. They won't see you while underground and they won't hear you moving in [[Stealth Mode]] regardless of your stealth skill. If you bump into a [[Giant Grub]], stop moving until you can enter stealth mode again. Take care not to bump into any deep worms.
+
Avoiding deep worms is fairly easy. As long as they remain burrowed, they have trouble detecting movement on the surface, limiting their field of detection to a range of 2 regardless of whether you are in stealth mode or not. With stealth skill higher than 60 you can move even closer, but you won't be able to see their detection indicator. Take care not to bump into any deep worms unless you are prepared to fight to the death or have a way to restealth, since you can't leave the cave until combat ends.
  
  

Revision as of 00:03, 10 May 2017

Deep Worm

Cave.png Dw l.png
400

Deep Worm.png

Critter
Role Deep Worm
Location Labyrinth
Loot Weird Hook
Blastema
Corrosive Acid Gland
Insectoid Salivarium
Abilities Spits corrosive acid
Melees corroded targets
Regenerates 75 hit points per round
Immune to fear
Immune to immobilization
Immune to flashbang effects
Combat Stats
Combat Stats Damage: 80-120 (melee)
35-70 (ranged)
Range: 8
Action Points: 50
Movement Points: N/A
Initiative: 11
Detection: 60
Resistances Mechanical: 50% / 25
Heat: 35% / 15
Cold: 0% / 0
Electricity: 0% / 0
Acid: 100%
Energy: 0% / 0
Bio: 50% / 10

Deep Worm is a critter.

Description

Deep worms live in the Labyrinth of Deep Caverns, where they move unseen by tunneling through rock until disturbed.

They are notable as the only source of Clean Blastema and Corrosive Acid.

Fighting tactics

Deep worms have both ranged and melee attacks, but they prefer the former unless their target moves into melee range. The ranged attack deals 35-70 Acid damage that corrodes, and covers a 3x3 area around the target with a corrosive acid pool. The melee attack deals 80-120 Mechanical damage with no other side effects.

They dig through rock without expending movement or action points and the labyrinth caves are small, so kiting them is completely impossible.


Avoiding deep worms is fairly easy. As long as they remain burrowed, they have trouble detecting movement on the surface, limiting their field of detection to a range of 2 regardless of whether you are in stealth mode or not. With stealth skill higher than 60 you can move even closer, but you won't be able to see their detection indicator. Take care not to bump into any deep worms unless you are prepared to fight to the death or have a way to restealth, since you can't leave the cave until combat ends.