Difference between revisions of "Template:Quality table"
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! Quality | ! Quality | ||
− | ! <span style="cursor:help" title=" | + | ! <span style="cursor:help" title="Formula: {{{base_DR1|0}}}%/{{{base_DT1|0}}} plus 1% every {{{quality_DR1|1}}} quality and 1 DT every {{{quality_DT1|1}}} quality">{{{damagetype1}}} DR% / DT</span> |
− | ! <span style="cursor:help" title=" | + | ! <span style="cursor:help" title="Formula: {{{base_DR2|0}}}%/{{{base_DT2|0}}} plus 1% every {{{quality_DR2|1}}} quality and 1 DT every {{{quality_DT2|1}}} quality">{{{damagetype2}}} DR% / DT</span> |
|- | |- | ||
| 1 | | 1 |
Revision as of 03:02, 11 May 2017
Quality | {{{damagetype1}}} DR% / DT | {{{damagetype2}}} DR% / DT |
---|---|---|
1 | 1% / 1 | 0.5% / 1 |
10 | 10% / 10 | 10% / 10 |
20 | 20% / 20 | 20% / 20 |
30 | 30% / 30 | 30% / 30 |
40 | 40% / 40 | 40% / 40 |
50 | 50% / 50 | 50% / 50 |
60 | 60% / 60 | 60% / 60 |
70 | 70% / 70 | 70% / 70 |
80 | 80% / 80 | 80% / 80 |
90 | 90% / 90 | 90% / 90 |
100 | 100% / 100 | 100% / 100 |
110 | 110% / 110 | 110% / 110 |
120 | 120% / 120 | 120% / 120 |
130 | 130% / 130 | 130% / 130 |
140 | 140% / 140 | 140% / 140 |
150 | 150% / 150 | 150% / 150 |
160 | 160% / 160 | 160% / 160 |
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to autogenerate quality tables for various properties of crafted items - armor DR%/DT, etc.
- Parameters
{{Quality table | style = optional css for the table | name = name for the table | min_quality = minimum quality to display | max_quality = maximum quality to display | col_resist# = name (damage type) for resistance/threshold column # | base_DR# = resist column # base Damage Resistance % | base_DT# = resist column # base Damage Threshold | quality_DR# = resist column # Damage Resistance % quality multiplier | quality_DT# = resist column # Damage Threshold quality multiplier | col_common# = name for generic quality scaling column # | base# = common column # base factor | quality# = common column # quality multiplier | min# = common column # min value (optional) | max# = common column # max value (optional) | col_damage# = name for damage column # | base_dmg# = damage column # base damage | level_dmg# = damage column # level multiplier | dmgspread_L# = damage column # lower damage spread | dmgspread_U# = damage column # upper damage spread }}