Difference between revisions of "Bladeling"

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m (resistances)
m (stats, detection, damage)
Line 12: Line 12:
 
| abilities  = Immune to crits<br>Immune to [[burning]]<br>Immune to flashbang effects
 
| abilities  = Immune to crits<br>Immune to [[burning]]<br>Immune to flashbang effects
 
|
 
|
| damage      =  
+
| damage      = {{color|white|20-30}}
 
| range      = melee
 
| range      = melee
 
| initiative  = 15
 
| initiative  = 15
 
| actionpoints = 50
 
| actionpoints = 50
 +
| detection    = 97
 +
|
 +
|Base abilities section:
 +
| strength      = 8
 +
| dexterity    = 5
 +
| agility      = 5
 +
| constitution  = 10
 +
| perception    = 7
 +
| will          = 3
 +
| intelligence  = 2
 +
|
 
| mechanical  = 75% / 20
 
| mechanical  = 75% / 20
 
| heat        = 75% / 20
 
| heat        = 75% / 20

Revision as of 18:20, 31 August 2017

Bladeling

Cave.png Bladeling l.png
260

Bladeling.png

Critter
Role Mature Psimorph
Location Crystal Cave
Loot Adrenal Gland
1-3 Impure Chromium Blade
Serrated Bladeling Blade
Shielded Bladeling Eye (25%)
Abilities Immune to crits
Immune to burning
Immune to flashbang effects
Combat Stats
Combat Stats Level: 12
Damage: 20-30
Range: melee
Action Points: 50
Initiative: 15
Detection: 97
Base Abilities Strength: 8
Dexterity: 5
Agility: 5
Constitution: 10
Perception: 7
Will: 3
Intelligence: 2
Resistances Mechanical: 75% / 20
Heat: 75% / 20
Cold: 50% / 15
Electricity: 35% / 10
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0

Bladelings or little blades are the names given to these rock creatures by the inhabitants of Foundry. They live in the Crystal Cave deep inside Foundry mines.

They have extremely high resistances towards most common damage types, but none against energy, acid and bio damage. They are also immune to burning and critical hits.

Fighting tactics

They have no means of ranged attacks and they aren't very fast, so they are quite easy to avoid even with relatively low mobility characters.

Any attacks that incur increased mechanical damage resistance should be avoided, due to their high resistances.

  • High caliber W2C rounds are useful, but they have quite high resistance even against armor-piercing rounds.
  • Laser Pistols and Acid Blob Pistols work well.
  • Poisons are also effective, if you can penetrate their thick rocky shells to inject it.

Related quests