Difference between revisions of "Template:Quality table"
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WikimanBot (talk | contribs) m (fix header generation) |
WikimanBot (talk | contribs) m (two-line headers) |
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|+ {{{name|}}} | |+ {{{name|}}} | ||
|- | |- | ||
− | ! Item Level (Quality){{#if:<noinclude>str</noinclude>{{{col_resist1|}}}| | + | ! Item Level<br>(Quality){{#if:<noinclude>str</noinclude>{{{col_resist1|}}}| |
− | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR1}}} + {{{quality_DR1}}}*quality DR% and {{{base_DT1}}} + {{{quality_DT1}}}*quality DT">{{{col_resist1}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common1|}}}| | + | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR1}}} + {{{quality_DR1}}}*quality DR% and {{{base_DT1}}} + {{{quality_DT1}}}*quality DT">{{{col_resist1}}}<br>DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common1|}}}| |
! <span style="cursor:help" title="Formula: {{{base1}}} + {{{quality1}}}*quality{{#if: {{{min1|}}}| Minimum: {{{min1}}}|}}{{#if: {{{max1|}}}| Maximum: {{{max1}}}|}}">{{{col_common1}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage1|}}}| | ! <span style="cursor:help" title="Formula: {{{base1}}} + {{{quality1}}}*quality{{#if: {{{min1|}}}| Minimum: {{{min1}}}|}}{{#if: {{{max1|}}}| Maximum: {{{max1}}}|}}">{{{col_common1}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage1|}}}| | ||
! <span style="cursor:help" title="Formula: {{{base_dmg1}}} + {{{level_dmg1}}}*level with {{{dmgspread_L1}}}-{{{dmgspread_U1}}} damage spread">{{{col_damage1}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_resist2|}}}| | ! <span style="cursor:help" title="Formula: {{{base_dmg1}}} + {{{level_dmg1}}}*level with {{{dmgspread_L1}}}-{{{dmgspread_U1}}} damage spread">{{{col_damage1}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_resist2|}}}| | ||
− | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR2}}} + {{{quality_DR2}}}*quality DR% and {{{base_DT2}}} + {{{quality_DT2}}}*quality DT">{{{col_resist2}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common2|}}}| | + | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR2}}} + {{{quality_DR2}}}*quality DR% and {{{base_DT2}}} + {{{quality_DT2}}}*quality DT">{{{col_resist2}}}<br>DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common2|}}}| |
! <span style="cursor:help" title="Formula: {{{base2}}} + {{{quality2}}}*quality{{#if: {{{min2|}}}| Minimum: {{{min2}}}|}}{{#if: {{{max2|}}}| Maximum: {{{max2}}}|}}">{{{col_common2}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage2|}}}| | ! <span style="cursor:help" title="Formula: {{{base2}}} + {{{quality2}}}*quality{{#if: {{{min2|}}}| Minimum: {{{min2}}}|}}{{#if: {{{max2|}}}| Maximum: {{{max2}}}|}}">{{{col_common2}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage2|}}}| | ||
! <span style="cursor:help" title="Formula: {{{base_dmg2}}} + {{{level_dmg2}}}*level with {{{dmgspread_L2}}}-{{{dmgspread_U2}}} damage spread">{{{col_damage2}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_resist3|}}}| | ! <span style="cursor:help" title="Formula: {{{base_dmg2}}} + {{{level_dmg2}}}*level with {{{dmgspread_L2}}}-{{{dmgspread_U2}}} damage spread">{{{col_damage2}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_resist3|}}}| | ||
− | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR3}}} + {{{quality_DR3}}}*quality DR% and {{{base_DT3}}} + {{{quality_DT3}}}*quality DT">{{{col_resist3}}} DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common3|}}}| | + | ! colspan="2"{{!}}<span style="cursor:help" title="Formula: {{{base_DR3}}} + {{{quality_DR3}}}*quality DR% and {{{base_DT3}}} + {{{quality_DT3}}}*quality DT">{{{col_resist3}}}<br>DR% / DT</span>|}}{{#if:<noinclude>str</noinclude>{{{col_common3|}}}| |
! <span style="cursor:help" title="Formula: {{{base3}}} + {{{quality3}}}*quality{{#if: {{{min3|}}}| Minimum: {{{min3}}}|}}{{#if: {{{max3|}}}| Maximum: {{{max3}}}|}}">{{{col_common3}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage3|}}}| | ! <span style="cursor:help" title="Formula: {{{base3}}} + {{{quality3}}}*quality{{#if: {{{min3|}}}| Minimum: {{{min3}}}|}}{{#if: {{{max3|}}}| Maximum: {{{max3}}}|}}">{{{col_common3}}}</span>|}}{{#if:<noinclude>str</noinclude>{{{col_damage3|}}}| | ||
! <span style="cursor:help" title="Formula: {{{base_dmg3}}} + {{{level_dmg3}}}*level with {{{dmgspread_L3}}}-{{{dmgspread_U3}}} damage spread">{{{col_damage3}}}</span>|}}{{#ifexpr: {{{min_quality|0}}} <= 15 and 15 <= {{{max_quality|9000}}}| | ! <span style="cursor:help" title="Formula: {{{base_dmg3}}} + {{{level_dmg3}}}*level with {{{dmgspread_L3}}}-{{{dmgspread_U3}}} damage spread">{{{col_damage3}}}</span>|}}{{#ifexpr: {{{min_quality|0}}} <= 15 and 15 <= {{{max_quality|9000}}}| |
Revision as of 20:09, 28 September 2017
Item Level (Quality) |
{{{col_resist1}}} DR% / DT |
{{{col_common1}}} | {{{col_damage1}}} | {{{col_resist2}}} DR% / DT |
{{{col_common2}}} | {{{col_damage2}}} | {{{col_resist3}}} DR% / DT |
{{{col_common3}}} | {{{col_damage3}}} | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 (15) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
2 (20) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
3 (25) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
4 (30) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
5 (35) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
6 (40) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
7 (45) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
8 (50) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
9 (55) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
10 (60) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
11 (65) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
12 (70) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
13 (75) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
14 (80) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
15 (85) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
16 (90) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
17 (95) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
18 (100) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
19 (105) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
20 (110) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
21 (115) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
22 (120) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
23 (125) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
24 (130) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
25 (135) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
26 (140) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
27 (145) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
28 (150) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
29 (155) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
30 (160) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
31 (165) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
32 (170) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
33 (175) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
34 (180) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
35 (185) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
36 (190) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
37 (195) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
38 (200) | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 | 0% | 0 | 0 | 0 - 0 |
Note: the above table is automatically generated. Some numbers may be off by one due to differences in rounding precision.
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
Visit Template:Quality_table/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to autogenerate quality tables for various properties of crafted items - armor DR%/DT, etc.
- Parameters
{{Quality table | style = optional css for the table | name = name for the table | min_quality = minimum quality to display | max_quality = maximum quality to display | col_resist# = name (damage type) for resistance/threshold column # | base_DR# = resist column # base Damage Resistance % | base_DT# = resist column # base Damage Threshold | quality_DR# = resist column # Damage Resistance % quality multiplier | quality_DT# = resist column # Damage Threshold quality multiplier | col_common# = name for generic quality scaling column # | base# = common column # base factor | quality# = common column # quality multiplier | min# = common column # min value (optional) | max# = common column # max value (optional) | col_damage# = name for damage column # | base_dmg# = damage column # base damage | level_dmg# = damage column # level multiplier | dmgspread_L# = damage column # lower damage spread | dmgspread_U# = damage column # upper damage spread }}