Difference between revisions of "Blueprints"

From Underrail Wiki
Jump to navigation Jump to search
m
Line 3: Line 3:
 
[[Blueprints]] are items that you can download to your wristpad for use in [[Crafting]]. Most [[Armor]], [[Weapons]], many [[Medicine]] items and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available.
 
[[Blueprints]] are items that you can download to your wristpad for use in [[Crafting]]. Most [[Armor]], [[Weapons]], many [[Medicine]] items and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available.
  
 +
= Skill requirement overview =
 +
A quick overview on crafting skill requirements of various blueprints that use components of fixed quality.
  
{{Blueprint navbox}}
+
* Repair kits — 25/50 electronic/mechanics/tailoring
 +
* All humour extracts and consumables — 40 biology
 +
* The 3 tiers of incendiary/shock bolts — 20-40-60 chemistry/electronics.
 +
* The 5 tiers of explosive grenades and mines — 15-22-30-37-44 chemistry, 10 mechanics
 +
* EMP grenades and mines — 35 electonics, 10 mechanics
  
  
 +
{{Blueprint navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Blueprints]]
 
[[Category:Blueprints]]

Revision as of 19:40, 4 August 2013

For an alphabetical list of blueprints, see Category:Blueprints.

Blueprints are items that you can download to your wristpad for use in Crafting. Most Armor, Weapons, many Medicine items and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available.

Skill requirement overview

A quick overview on crafting skill requirements of various blueprints that use components of fixed quality.

  • Repair kits — 25/50 electronic/mechanics/tailoring
  • All humour extracts and consumables — 40 biology
  • The 3 tiers of incendiary/shock bolts — 20-40-60 chemistry/electronics.
  • The 5 tiers of explosive grenades and mines — 15-22-30-37-44 chemistry, 10 mechanics
  • EMP grenades and mines — 35 electonics, 10 mechanics