Difference between revisions of "Template:Combat Gloves/6"
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(combat glove example) |
(1.1.0.5 changes) |
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| critbonus = 100% | | critbonus = 100% | ||
| capabilities = Bypasses 80% of target's energy shield.<br><br>Damage increased by 5% for every point in strength above 5.<br><br>On hit: Inflicts 6-12 electricity damage to the primary target and 3-6 electricity to all nearby enemies. Costs 4 energy. | | capabilities = Bypasses 80% of target's energy shield.<br><br>Damage increased by 5% for every point in strength above 5.<br><br>On hit: Inflicts 6-12 electricity damage to the primary target and 3-6 electricity to all nearby enemies. Costs 4 energy. | ||
− | | incurred = Incurs | + | | incurred = Incurs 140% of mechanical damage resistance and threshold. |
| energy = 47 | | energy = 47 | ||
| durability = 690 / 690 (mechanical) | | durability = 690 / 690 (mechanical) |
Revision as of 10:37, 9 July 2019
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This is a pair of light rathound leather combat gloves. The electroshock generator mounted on the gloves discharges electricity on impact that strikes multiple targets. | |||
Damage: 7-11 | |||
Impact speed: Very Low | |||
Base action points: 12 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Bypasses 80% of target's energy shield. Damage increased by 5% for every point in strength above 5. On hit: Inflicts 6-12 electricity damage to the primary target and 3-6 electricity to all nearby enemies. Costs 4 energy. | |||
Incurs 140% of mechanical damage resistance and threshold. | |||
Energy: 47 | |||
Durability: 690 / 690 (mechanical) | |||
Weight: 1.75 | |||
Value: 8120
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- Main article: Combat Gloves
This page only contains one of the infoboxes used on the Combat Gloves article.