Difference between revisions of "Template:Sledgehammer/2"

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| critbonus    = 100%
 
| critbonus    = 100%
 
| minstr      = 8
 
| minstr      = 8
| capabilities = Damage increased by 10% for every point in strength above 8.<br><br>On hit: 10% chance to stun the target for 1 turn.<br><br>On hit: Inflicts 31-62 electricity to the primary target and 16-31 electricity to all nearby enemies. Costs 10 energy.
+
| capabilities = {{On hit|10% chance to stun the target for 1 turn.}}<br><br>{{On hit|Inflicts 31-62 electricity to the primary target and 16-31 electricity to all nearby enemies. Costs 10 energy.}}
| incurred    = Ignores mechanical damage threshold when attacking organic targets.
+
| incurred    = Ignores mechanical damage threshold when attacking organic targets.<br><brDamage increased by 10% for every point in strength above 8.>
 
| energy      = 42
 
| energy      = 42
 
| durability  = 600 / 600 (electronic)
 
| durability  = 600 / 600 (electronic)

Revision as of 20:10, 24 July 2019

Shock Steel Sledgehammer.png
Shock Steel Sledgehammer
Melee Weapon
Sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets.
Damage: 24-38 (Mechanical)
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 6%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 10% chance to stun the target for 1 turn.

On hit: Inflicts 31-62 electricity to the primary target and 16-31 electricity to all nearby enemies. Costs 10 energy.
Ignores mechanical damage threshold when attacking organic targets.
<brDamage increased by 10% for every point in strength above 8.>
Energy: 42
Durability: 600 / 600 (electronic)
Weight: 23.75
Value: 9540
Main article: Sledgehammer

This page only contains one of the infoboxes used on the Sledgehammer article.