Difference between revisions of "Auto-Turret"
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| abilities = True-sight<br>Can reboot in [[Safe Mode]] | | abilities = True-sight<br>Can reboot in [[Safe Mode]] | ||
− | | range = <20 | + | | range = < 20 |
+ | | health = 230 | ||
| mechanical = high | | mechanical = high | ||
| heat = high | | heat = high |
Revision as of 21:39, 11 August 2013
Auto-Turret | |||||||
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Critter | |||||||
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Role | Stationary defense | ||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A | ||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
Abilities | True-sight Can reboot in Safe Mode | ||||||
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Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
It is possible to completely outrange auto-turrets with sniper rifles.