Difference between revisions of "Talk:Catch the med thief"
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(Created page with "==Combat is a no== I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nob...") |
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==Combat is a no== | ==Combat is a no== | ||
I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, though nobody comments on the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT) | I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, though nobody comments on the person now being dead. TL;DR Don't fight the thief. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:24, 1 November 2019 (CDT) | ||
+ | :This also applies to traps, e.g. if you leave an [[Electrokinetic Imprint]] trap in front of the door it will likely fry the thief in one shot, but the quest remains unchanged and you will be unable to fulfill it. Actually, this testing is kind of fun. - [[User:Klaus|Klaus]] ([[User talk:Klaus|talk]]) 21:31, 1 November 2019 (CDT) |
Revision as of 21:31, 1 November 2019
Combat is a no
I discovered that if you accidentally activate combat while the thief is in the room, and you Yell to force them out of stealth, they turn hostile - but nobody else in Rail Crossing does. Oddly, they're not hostile to the thief either. At this point you'll have no choice but to kill them. This breaks the quest since it isn't designed to deal with the thief's death, though nobody comments on the person now being dead. TL;DR Don't fight the thief. - Klaus (talk) 21:24, 1 November 2019 (CDT)
- This also applies to traps, e.g. if you leave an Electrokinetic Imprint trap in front of the door it will likely fry the thief in one shot, but the quest remains unchanged and you will be unable to fulfill it. Actually, this testing is kind of fun. - Klaus (talk) 21:31, 1 November 2019 (CDT)