Difference between revisions of "Template:Crit chance sources"

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{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|-
 
|-
!colspan="5"| Critical chance sources
+
!colspan="5"| Critical hit chance sources
 
|-
 
|-
 
! Source !! Crit !! For !! Type !! Notes
 
! Source !! Crit !! For !! Type !! Notes
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| Survival Instincts: Critical Chance || +10% || Weapons, Unarmed, Psi || Specialization || Only when <30% HP
 
| Survival Instincts: Critical Chance || +10% || Weapons, Unarmed, Psi || Specialization || Only when <30% HP
 
|-
 
|-
| [[Scrutinous]] || +7% || Unarmed, Weapons || Feat ||  
+
| [[Scrutinous]] || +7% || Weapons, Unarmed || Feat ||  
 
|-
 
|-
 
| [[Body Horror]]{{expedition-inline}} || +3% || Weapons, Unarmed || Feat || Only against fleshy foes
 
| [[Body Horror]]{{expedition-inline}} || +3% || Weapons, Unarmed || Feat || Only against fleshy foes
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|-
 
|-
 
| [[Seeker Goggles]] || Varies || Ranged weapons || Headwear ||  
 
| [[Seeker Goggles]] || Varies || Ranged weapons || Headwear ||  
 +
|-
 +
| [[Psionic Headband|Neuroscopic Headband]] || Varies || Psi || Headwear ||
 
|-
 
|-
 
| [[Death's Grin]]{{expedition-inline}} || 2% || All || Headwear ||  
 
| [[Death's Grin]]{{expedition-inline}} || 2% || All || Headwear ||  
|-
 
| [[Psionic Headband|Neuroscopic Headband]] || Varies || Psi || Headwear ||
 
 
|-
 
|-
 
| [[Infused Rathound Leather Armor]] || Varies || All || Armor Suit ||  
 
| [[Infused Rathound Leather Armor]] || Varies || All || Armor Suit ||  
 
|-
 
|-
 
| [[JKK Tactful Jacket]] || +2% || Ranged weapons || Armor Suit ||  
 
| [[JKK Tactful Jacket]] || +2% || Ranged weapons || Armor Suit ||  
 +
|-
 +
| [[Coretech Energizing Vest]] || +3% || Energy pistol attacks || Armor Suit ||
 
|-
 
|-
 
| [[Phantom Dancer]]{{expedition-inline}} || +3% || Sword attacks || Armor Suit ||  
 
| [[Phantom Dancer]]{{expedition-inline}} || +3% || Sword attacks || Armor Suit ||  

Revision as of 02:49, 5 November 2019

Critical hit chance sources
Source Crit For Type Notes
Weapon, unarmed or psi ability base crit chance
Dexterity Varies Melee attacks Base Ability
Recklessness +7% Weapons, Unarmed Feat
Recklessness +10% Weapons, Unarmed Specialization
Psychosis +15% Psi Feat
Psychosis +10% Psi Specialization
Survival Instincts +30% Weapons, Unarmed, Psi Feat Only when <30% HP
Survival Instincts: Critical Chance +10% Weapons, Unarmed, Psi Specialization Only when <30% HP
Scrutinous +7% Weapons, Unarmed Feat
Body Horror E +3% Weapons, Unarmed Feat Only against fleshy foes
Ambush Varies Ranged weapons Feat Situational
Seeker Goggles Varies Ranged weapons Headwear
Neuroscopic Headband Varies Psi Headwear
Death's Grin E 2% All Headwear
Infused Rathound Leather Armor Varies All Armor Suit
JKK Tactful Jacket +2% Ranged weapons Armor Suit
Coretech Energizing Vest +3% Energy pistol attacks Armor Suit
Phantom Dancer E +3% Sword attacks Armor Suit
Red Dragon E +20% Decapitate Sword
Focus Stim +15% Weapons, Unarmed, Psi Drug Temporary
Core Chips +2% Weapons Food Temporary
Hardcore Chips +5% Weapons Food Temporary
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Crit_chance_sources/doc to view this documentation. (edit) (How does this work?)

A list of crit chance sources for relevant articles.