Difference between revisions of "Template:Damage modifier sources"

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|-
 
|-
 
| [[Infused Ancient Rathound Leather Armor]] || Varies || {{Heat}}, {{Cold}} || Armor Suit ||  
 
| [[Infused Ancient Rathound Leather Armor]] || Varies || {{Heat}}, {{Cold}} || Armor Suit ||  
 +
|-
 +
| [[Infused Leper Serpent Leather Armor]]{{expedition-inline}} || Varies || {{Bio}} || Armor Suit ||
 
|-
 
|-
 
| [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit ||  
 
| [[Blast Cloth|Blast Overcoat]] armors || Varies || Explosions || Armor Suit ||  
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| [[Nanocomposite Plate]] armors || Varies || Critical Hits || Armor Suit ||  
 
| [[Nanocomposite Plate]] armors || Varies || Critical Hits || Armor Suit ||  
 
|-
 
|-
| [[Gray Spec Ops Armor]] || -20% || Explosions || Armor Suit ||  
+
| [[Gray Spec Ops Armor]]{{expedition-inline}} || -20% || Explosions || Armor Suit ||  
 
|-
 
|-
 
| [[Blast Suit]] || -85% || Explosions || Armor Suit ||
 
| [[Blast Suit]] || -85% || Explosions || Armor Suit ||
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|-
 
|-
 
| [[Irongut]] || -75% || {{Bio}} || Drug ||  
 
| [[Irongut]] || -75% || {{Bio}} || Drug ||  
 +
|-
 +
| [[Canned Mushrooms]] || -15% || {{bio}} || Food ||
 
|-
 
|-
 
| [[Canned Fish]] || -15% || {{cold}} || Food ||  
 
| [[Canned Fish]] || -15% || {{cold}} || Food ||  
 
|-
 
|-
 
| [[Canned Meat]] || -5% || {{mechanical}} || Food ||  
 
| [[Canned Meat]] || -5% || {{mechanical}} || Food ||  
|-
 
| [[Canned Mushrooms]] || -15% || {{bio}} || Food ||
 
 
|-
 
|-
 
| [[Canned Stew]] || -8% || {{heat}} || Food ||  
 
| [[Canned Stew]] || -8% || {{heat}} || Food ||  
 
|-
 
|-
| [[Canned Czernina]] || -15% || {{heat}} || Food ||  
+
| [[Canned Czernina]]{{expedition-inline}} || -15% || {{heat}} || Food ||  
 
|-
 
|-
 
| [[Cooked Burrower Egg]] || -35% || Poison || Food ||  
 
| [[Cooked Burrower Egg]] || -35% || Poison || Food ||  
 +
|-
 +
| [[Sea Serpent Fillet]]{{expedition-inline}} || -20% || Poison || Food ||
 
|-
 
|-
 
| [[Mutie Stew]]{{expedition-inline}} || -35% || {{Acid}} || Food ||  
 
| [[Mutie Stew]]{{expedition-inline}} || -35% || {{Acid}} || Food ||  
 
|-
 
|-
| [[Sea Serpent Fillet]]{{expedition-inline}} || -20% || Poison || Food ||
+
| [[Kzozel]]{{expedition-inline}} || -10% || {{Mechanical}} || Food ||  
|-
 
| [[Kzozel]] || -10% || {{Mechanical}} || Food ||  
 
 
|-
 
|-
 
| [[Mushroom Brew]] || -10% || {{Mechanical}} || Food ||  
 
| [[Mushroom Brew]] || -10% || {{Mechanical}} || Food ||  

Revision as of 03:37, 5 November 2019

Damage modifier sources
Source Damage modifier Damage types Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold -30% Cold Feat
Tempered: Heat -30% Heat Feat
Tempered: Acid -30% Acid Feat
Tempered: Electricity -30% Electricity Feat
Conditioning -10% to -25% Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Infused Leper Serpent Leather Armor E Varies Bio Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Gray Spec Ops Armor E -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Blast Tabi Boots Varies Explosions Footwear
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Canned Mushrooms -15% Bio Food
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Stew -8% Heat Food
Canned Czernina E -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Sea Serpent Fillet E -20% Poison Food
Mutie Stew E -35% Acid Food
Kzozel E -10% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to 50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to 50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to 50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)

A list of damage modifier sources for relevant articles.