Difference between revisions of "Template:Damage modifier sources"

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| [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack
 
| [[Leper Poison]]{{expedition-inline}} || +10% to +60% || {{Mechanical}} || Poison || Max 6 stacks, 10% per stack
 
|-
 
|-
| [[Chemical Destabilization: Acid]] || +25% to 50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack
+
| [[Chemical Destabilization: Acid]] || +25% to +50% || {{Acid}} || Status effect || Max 2 stacks, 25% per stack
 
|-
 
|-
| [[Chemical Destabilization: Heat]] || +25% to 50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack
+
| [[Chemical Destabilization: Heat]] || +25% to +50% || {{Heat}} || Status effect || Max 2 stacks, 25% per stack
 
|-
 
|-
| [[Chemical Destabilization: Cold]] || +25% to 50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack
+
| [[Chemical Destabilization: Cold]] || +25% to +50% || {{Cold}} || Status effect || Max 2 stacks, 25% per stack
 
|-
 
|-
 
| [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack
 
| [[Infected Wound]] || +10% to +30% || All || Status effect || Max 3 stacks, 10% per stack

Revision as of 03:50, 5 November 2019

Damage modifier sources
Source Damage modifier Damage/attack type(s) Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold -30% Cold Feat
Tempered: Heat -30% Heat Feat
Tempered: Acid -30% Acid Feat
Tempered: Electricity -30% Electricity Feat
Conditioning -10% to -25% Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Infused Leper Serpent Leather Armor E Varies Bio Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Gray Spec Ops Armor E -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Blast Tabi Boots Varies Explosions Footwear
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Canned Mushrooms -15% Bio Food
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Stew -8% Heat Food
Canned Czernina E -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Sea Serpent Fillet E -20% Poison Food
Mutie Stew E -35% Acid Food
Kzozel E -10% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to +50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to +50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to +50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Infected Wound with Vile Weaponry: Damage specialization +15% to +45% All Status effect Max 3 stacks, 15% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Damage_modifier_sources/doc to view this documentation. (edit) (How does this work?)

A list of damage modifier sources for relevant articles.