Difference between revisions of "Auto-Turret"
Jump to navigation
Jump to search
m |
m |
||
Line 4: | Line 4: | ||
| image = | | image = | ||
| roles = Stationary defense | | roles = Stationary defense | ||
− | | location = South Gate Station<br>Junkyard - Docks<br>GMS compound level 3<br>Depot A | + | | location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]] |
| loot = Ammunition, Scraps<br>Firearm Barrels (rarely) | | loot = Ammunition, Scraps<br>Firearm Barrels (rarely) | ||
| | | |
Revision as of 17:28, 14 August 2013
Auto-Turret | |||||||
| |||||||
Critter | |||||||
---|---|---|---|---|---|---|---|
Role | Stationary defense | ||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A | ||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
Abilities | True-sight Can reboot in Safe Mode | ||||||
|
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
It is possible to completely outrange auto-turrets with sniper rifles.