Difference between revisions of "Items"
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+ | {{for|an alphabetical list of items|:Category:Items}} | ||
Contrary to many other RPGs, items in Underrail are weightless and your inventory {{key|I}} has no item slot limit either, meaning you can carry everything you find. | Contrary to many other RPGs, items in Underrail are weightless and your inventory {{key|I}} has no item slot limit either, meaning you can carry everything you find. | ||
− | + | == Item quality == | |
+ | The color of their name indicates the item's relative '''''quality'''''. The item qualities from lowest to highest are '''{{color|gray|low}}, {{color|white|normal}}, {{color|lightgreen|high}}, {{color|mediumpurple|rarity}}''' and '''{{color|orange|artifact}}'''. | ||
+ | Most components also have '''''component quality''''' attribute, which determines their rarity, value, crafting skill levels required to use them and the stats of items crafted from them. Items crafted from such components and randomly generated items will also have hidden '''''item level''''' parameter, which determines their overall potential. Thus, for example, two seemingly identical weapons might have different damage. | ||
+ | |||
+ | == Item types == | ||
+ | Items are split into different item ''types'' by their function. Here are the item types listed as they're sorted with inventory auto-sort. | ||
{| width="100%" | {| width="100%" | ||
| | | | ||
− | *[[Currency]] | + | * [[Currency]] |
− | *[[Ammo]] | + | * [[Ammo]] |
− | *[[Armor]] | + | * [[Armor]] |
− | *[[Belts]] | + | | |
− | *[[Blueprints]] | + | * [[Belts]] |
− | *[[Components]] | + | * [[Blueprints]] |
− | *[[Batteries]] | + | * [[Components]] |
− | + | | | |
+ | * [[Batteries]] | ||
+ | * [[Consumables]] | ||
+ | * [[Utilities]] | ||
| | | | ||
− | + | * [[Plot]] | |
− | + | * [[Medicine]] | |
− | *[[Plot]] | + | * [[Tools]] |
− | *[[Medicine]] | + | | valign="top" | |
− | *[[Tools]] | + | * [[Traps]] |
− | *[[Traps]] | + | * [[Weapons]] |
− | *[[Weapons]] | ||
|} | |} | ||
− | + | == Item durability == | |
+ | Since version [[0.1.7.0]], most equippable items have durability. Degraded quality decreases item value exponentially and equipment that can be looted from human enemies is usually badly damaged. | ||
+ | As armor degrades in quality, it starts providing decreased bonuses until it provides no bonuses at all. Weapons suffer reduced precision as their quality degrades, but they can still be used even at zero durability. The player must use [[repair kit]]s to keep their armor and weapons in shape. | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 00:49, 16 August 2013
- For an alphabetical list of items, see Category:Items.
Contrary to many other RPGs, items in Underrail are weightless and your inventory I has no item slot limit either, meaning you can carry everything you find.
Item quality
The color of their name indicates the item's relative quality. The item qualities from lowest to highest are low, normal, high, rarity and artifact.
Most components also have component quality attribute, which determines their rarity, value, crafting skill levels required to use them and the stats of items crafted from them. Items crafted from such components and randomly generated items will also have hidden item level parameter, which determines their overall potential. Thus, for example, two seemingly identical weapons might have different damage.
Item types
Items are split into different item types by their function. Here are the item types listed as they're sorted with inventory auto-sort.
Item durability
Since version 0.1.7.0, most equippable items have durability. Degraded quality decreases item value exponentially and equipment that can be looted from human enemies is usually badly damaged.
As armor degrades in quality, it starts providing decreased bonuses until it provides no bonuses at all. Weapons suffer reduced precision as their quality degrades, but they can still be used even at zero durability. The player must use repair kits to keep their armor and weapons in shape.