Difference between revisions of "Version history/Underrail 1.1"
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KnightShade (talk | contribs) (Added new 1.1.3 version changelogs) |
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| stable = [[1.1.1.6]] | | stable = [[1.1.1.6]] | ||
| stable-date = 29 January 2020 | | stable-date = 29 January 2020 | ||
− | | experimental = [[1.1. | + | | experimental = [[1.1.3.1]] |
− | | experimental-date = | + | | experimental-date = 26 February 2021 |
}} | }} | ||
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;Legacy branch (legacy psi mechanics) | ;Legacy branch (legacy psi mechanics) | ||
: The legacy branch permanently hosts version [[1.1.1.6]] with the legacy [[Psi abilities|psi system]] and will receive no updates. For more information, see [https://underrail.com/forums/index.php?topic=5931.0 Dev Log #68: The Psi Question]. | : The legacy branch permanently hosts version [[1.1.1.6]] with the legacy [[Psi abilities|psi system]] and will receive no updates. For more information, see [https://underrail.com/forums/index.php?topic=5931.0 Dev Log #68: The Psi Question]. | ||
+ | |||
+ | == Underrail 1.1.3 == | ||
+ | {{Version | ||
+ | | releasedate = 26 February 2021 | ||
+ | | version = 1.1.3.0 | ||
+ | | gogversion = | ||
+ | | summary = Supersteel weapons, pistol and throwing knives rebalance, various tweaks, some minor content | ||
+ | | changelog = | ||
+ | *Items | ||
+ | **You can now throw acid vials | ||
+ | **Obscure weapon improved in an obscure way [Lemurian Spear works with High-Technicalities] | ||
+ | **Infused Bison leather will now provide more fortitude when crafting boots (not applied retroactively) | ||
+ | **Vigorous Belt now also grants 15 fortitude | ||
+ | **AI Scrambler and Hypno Goggle value will now scale with their effective level | ||
+ | |||
+ | *UI | ||
+ | **Added a toggle on the right side of the action bar that, when turned on, will prevent you from interacting with all containers and other usables while in turn-based mode; The main purpose of this feature is to prevent you from misclicking enemy remains, but it will also help with the doors | ||
+ | **In character sheet window, modified skill values that are currently affected by syngergies will be highlighted in yellow | ||
+ | |||
+ | *Specializations | ||
+ | **Reduced the max spec points that can be invested in Wrestling spec to 5, since more would just take you over 100% chance to apply. If you invested more than that: lol noob! (j/k You'll get those back on the next level up (unless you're max level in which case: lol noob!)) | ||
+ | |||
+ | *Metal Weapon Changes | ||
+ | **Tungsten sledgehammer critical chance reduced by 1% | ||
+ | **Supersteel sledgehammer critical chance increased by 2% | ||
+ | **Supersteel sledgehammer action point cost reduced by 2 | ||
+ | **Supersteel spear will now grant 3% precision bonus | ||
+ | **Supersteel machete will now grant 3% precision bonus | ||
+ | **Supersteel machete action point cost reduced by 1 | ||
+ | **Supersteel combat knife will now grant 5% precision bonus | ||
+ | |||
+ | *Pistol changes | ||
+ | **Increased critical hit chance of all firearm pistols by 3% (new base is 10% now) | ||
+ | **Firearm pistols damage increased by about 25% | ||
+ | **Firearm pistols now ignore up to 40% of target's evasion at close range | ||
+ | **Sharpshooter now grants the critical damage bonus to firearm pistols at all times regardless of focus | ||
+ | **Added Gun-Fu feat - When attacking with firearm pistols in melee range, your effective attack skill is increased by 40% (up to 60% through specialization) of your unmodified melee skill for all purposes, including the damage done | ||
+ | **Added Bullet Time feat - When activated, reduces action point cost of firing firearm pistols by 30% (up to 50% through specialization) until the end of the turn. | ||
+ | |||
+ | *Throwing Knives | ||
+ | **Reduced the base damage by about 20%, they now incur 130% of mech resistance and threshold (up from 125%), but the damage that passes the armor is increased by 75% | ||
+ | **Added Remote Surgeon feat - Increases the unresisted damage modifier of throwing knives by additional 50% (up to 100% through specialization) | ||
+ | **Added Knife Throw's Gloves which increase knife throwing precision by 5% and reduce AP cost by 3 | ||
+ | **Added Shock Shurikens | ||
+ | |||
+ | *AI | ||
+ | **Certain plasma sentries will now deploy their plasma cannons in real-time and wait for the player | ||
+ | |||
+ | *Mechanical Tweaks | ||
+ | **Incendiary grenades will no longer be activated if they hit a traversable water tile (they will trigger if they hit an occupied water tile, though) | ||
+ | **Groin Guard now also grants immunity to Dirty Kick's extra stun duration | ||
+ | **TNT Charge will now use the new explosion visuals (same as HE grenades) | ||
+ | **Pyrokinetic stream will now emit light | ||
+ | **Added a small cooldown to playing sounds that should, hopefully, prevent volume stacking | ||
+ | **Fixed a number of ability and feat descriptions to properly state "humanoid" instead of "human" if they affect that category | ||
+ | **Fixed a number of ability and item descriptions to state when the bonuses are only affecting weapon and unarmed attacks | ||
+ | **Fortitude will now help with poison resistance (mostly manifested through reducing poison duration) | ||
+ | |||
+ | *Content | ||
+ | **Added Napalm Barrels, a stronger version of regular explosive barrel that also spawns fire; these can be thrown by the usual suspects | ||
+ | **A certain very, very bad gas that's been released into an under-passage hideout now dissipates after some time | ||
+ | **Added the Lost Vault dungeon in Upper Caves | ||
+ | **Added new Core City sewers random fragments | ||
+ | **Added new GMS vault cave which are randomly selected when starting a new game. Ongoing playthroughs will still have the default map | ||
+ | **Added a new source of very bad gas inside a certain bunker in Upper Caves | ||
+ | **[Expedition] Added the ability to climb up the cliff at the entrance to the Black Sea (requires some high agility) | ||
+ | **[Expedition] Added a rift to Fort Apogee | ||
+ | **[Expedition] Added a certain mentioned wild boar to the Hathorian hunting grounds. Snort! | ||
+ | |||
+ | *Content Tweaks | ||
+ | **Decreased movement speed and movements points of Tithonus Lab residents; also tweaked their AI as to make them more likely to give up chasing the player | ||
+ | **Added the ability to peek over the guard rail outside Arke's power room to see if anything's waiting near the elevator | ||
+ | **The player can now tell the Core City warehouse defenders to set up their defenses at three different positions in the building | ||
+ | **Various minor changes to the Lost Vault entrance area, as well as some npc and dialog tweaks | ||
+ | **The Emporion Mall Lunatics are now a bit less sensitive to sound. Reckless players will still be able to alert entire floors, but playing with care will result in fighting smaller groups at a time, which also prevents pathfinding slowdowns | ||
+ | **Jookhela got a new coat of paint | ||
+ | **[Expedition] Minor tweaks to Ray's Shop as to prevent a few camera vision exploits | ||
+ | **[Expedition] Dude will now make you another Juice in case you waste the first one. | ||
+ | **[Expedition] He'll also take hydraulic fluid from DC instead of a certain gun lube (as they're both mineral oil-based). | ||
+ | **[Expedition] ...and he accepts mushroom brew as currency following a certain event. | ||
+ | **[Expedition] Reduced the slowdown that occurs during the boat-riding cutscene at the start of the expedition | ||
+ | |||
+ | *Bugs | ||
+ | **Pyrokinetic stream will now properly apply Thermodynamicity when the invocation ends | ||
+ | **Pyromaniac's extra damage from specialization will now properly be applied | ||
+ | **Thermodynamic Destabilization can now trigger Pyromaniac | ||
+ | **Psi window will now be hidden while the character sheet is open like other windows are | ||
+ | **Invoking Psycho-temporal Contraction while already under effects of one will not grant you more action and movement points in that turn | ||
+ | **Fixed the value rounding bug when displaying character damage resistances | ||
+ | **Fixed the bug that caused doppelgangers to not despawn in real-time combat | ||
+ | **Fixed a long standing animation glitch that caused the animation to abruptly end after the psi ability is invoked | ||
+ | **Fixed the bug that would sometimes cause the game to crash when an acid barrel is thrown | ||
+ | **Fixed the bug that would sometimes cause the death screen to be uninteractble when you die during a cutscene | ||
+ | **Fixed being able to avoid confronting Jookhela through the power of turn-based mode exploits | ||
+ | **Fixed Tobias in Tithonus Lab turning on the power during turn-based combat instead of trying to make sure it's off | ||
+ | **Fixed Aran not getting a health buff on Dominating | ||
+ | **Fixed GMS level 3 doors not working with automatic door opening option checked | ||
+ | **Fixed sometimes not getting xp when completing a certain assassination quest for Edgar | ||
+ | **[Expedition] Fixed not being able to talk to Katya after visiting "the cave", as well as a certain dialog option not showing up regarding something you see at the entrance to the Black Sea | ||
+ | **Various minor dialog and map fixes and tweaks | ||
+ | }} | ||
+ | |||
+ | === Hotfix 1.1.3.1 === | ||
+ | {{Version | ||
+ | | releasedate = 26 February 2021 | ||
+ | | version = 1.1.3.1 | ||
+ | | gogversion = | ||
+ | | summary = Bugfixes | ||
+ | | changelog = | ||
+ | * Bugs | ||
+ | **Fixed the crafting requirements bug | ||
+ | **"Prevent Combat Interaction" toggle state will now be persisted when saving the game | ||
+ | **Fixed the bug that would cause the shock shuriken blueprint to bug out when generated randomly (the currently bugged items will remain such, though) | ||
+ | **Removed a certain portrait from character selection options | ||
+ | **[Expedition] The Ferryman will no longer be too sympathetic to players who've played with the very, very bad gas | ||
+ | }} | ||
== Underrail 1.1.2 == | == Underrail 1.1.2 == | ||
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** Minor dialog and map fixes | ** Minor dialog and map fixes | ||
}} | }} | ||
− | |||
== Underrail 1.1.1 == | == Underrail 1.1.1 == | ||
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** Balor and Cornell now have unique models | ** Balor and Cornell now have unique models | ||
** Core City faction members now have distinctive looks | ** Core City faction members now have distinctive looks | ||
− | |||
* Crafting | * Crafting | ||
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** Changed the required amount of scraps when creating a repair kit to 40 (up from 20) per stack | ** Changed the required amount of scraps when creating a repair kit to 40 (up from 20) per stack | ||
** When recycling an item, the total weight of the scraps will always be less than the weight of the original item | ** When recycling an item, the total weight of the scraps will always be less than the weight of the original item | ||
− | |||
* Items | * Items | ||
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* Feats | * Feats | ||
** Cut-throat action point cost changed to 25 (down from 30) and can now also be performed out of stealth against incapacitated targets | ** Cut-throat action point cost changed to 25 (down from 30) and can now also be performed out of stealth against incapacitated targets | ||
− | |||
* UI | * UI | ||
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** Minor dialog and map fixes | ** Minor dialog and map fixes | ||
}} | }} | ||
− | |||
== Underrail 1.1.0 == | == Underrail 1.1.0 == |
Revision as of 17:20, 1 March 2021
Stable version | Experimental version |
---|---|
1.1.1.6 (29 January 2020) | 1.1.3.1 (26 February 2021) |
Version history and changelogs for Underrail 1.1.#.# versions. Patch notes can also be viewed on Underrail forums and Steam community if this page is not up to date.
- Versioning scheme
- Underrail release versioning scheme: 1.[major update].[update].[hotfix]
- Starting from 2017 all smaller than major gameplay/content updates increment [update] while [hotfix] releases will contain only bugfixes. Up to version 1.0.1.10, hotfix versions could include new content and update versions were larger patches.
- Experimental branch (test version)
- As of 2017, experimental versions of new patches are available for testing (on Steam and GOG Galaxy) before they are released. For more information, see Dev Log #50: Experimental Branch.
- Legacy branch (legacy psi mechanics)
- The legacy branch permanently hosts version 1.1.1.6 with the legacy psi system and will receive no updates. For more information, see Dev Log #68: The Psi Question.
Underrail 1.1.3
Release Date: 26 February 2021 | Summary: Supersteel weapons, pistol and throwing knives rebalance, various tweaks, some minor content | |||
|
Hotfix 1.1.3.1
Release Date: 26 February 2021 | Summary: Bugfixes | |||
|
Underrail 1.1.2
Release Date: 21 July 2020 | Summary: Waterways and Psi Update | |||
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Hotfix 1.1.2.1
Release Date: 22 July 2020 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.2.2
Release Date: 28 July 2020 | Summary: New psi feats, tweaks, bugfixes | |||
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Hotfix 1.1.2.3
Release Date: 31 July 2020 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.2.4
Release Date: 1 September 2020 | Summary: Tweaks, bugfixes | |||
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Underrail 1.1.1
Release Date: 31 October 2019 | Summary: Core City factions update | |||
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Hotfix 1.1.1.1
Release Date: 1 November 2019 | Summary: Bugfix | |||
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Hotfix 1.1.1.2
Release Date: 4 November 2019 | Summary: Bugfixes | |||
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Hotfix 1.1.1.3
Release Date: 7 November 2019 | Summary: Tweaks, Bugfixes | |||
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Hotfix 1.1.1.4
Release Date: 14 November 2019 | Summary: Bugfixes | |||
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Hotfix 1.1.1.5
Release Date: 16 December 2019 | Summary: Bugfixes | |||
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Hotfix 1.1.1.6
Release Date: 29 January 2020 | Summary: Bugfixes (Legary branch build) | |||
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Underrail 1.1.0
Release Date: 9 July 2019 (experimental branch) | Summary: Game speedup, mechanics/item tweaks, graphics updates, bugfixes | |||
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Hotfix 1.1.0.9
Release Date: 22 July 2019 | Summary: First Underrail: Expedition release version. Tweaks, bugfixes | |||
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Hotfix 1.1.0.10
Release Date: 23 July 2019 | Summary: Bugfix | |||
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Hotfix 1.1.0.11
Release Date: 26 July 2019 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.0.12
Release Date: 31 July 2019 | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.0.13
Release Date: 14 August 2019 (experimental) | Summary: Tweaks, bugfixes | |||
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Hotfix 1.1.0.14
Release Date: 10 September 2019 (experimental) | Summary: Tweaks, bugfixes | |||
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Older versions
- For older versions, see Version history/Underrail 1.0.
- For older versions, see Version history/Beta.
- For older versions, see Version history/Alpha.
- For older versions, see Version history/Pre-alpha.