Difference between revisions of "Auto-Turret"
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− | = Description = | + | == Description == |
− | [[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming. | + | [[Auto-Turret]]s are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them. |
− | = Fighting tactics = | + | == Fighting tactics == |
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely. | Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely. | ||
+ | * Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them. | ||
− | In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets. | + | * In combat, armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results against auto-turrets. |
− | Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary. | + | * Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary. |
− | It is possible to completely outrange auto-turrets with sniper rifles. | + | * It is possible to completely outrange auto-turrets with sniper rifles. |
{{Enemies navbox}} | {{Enemies navbox}} |
Revision as of 01:52, 6 October 2013
Auto-Turret | |||||||
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Critter | |||||||
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Role | Stationary defense | ||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A | ||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
Abilities | True-sight Can reboot in Safe Mode | ||||||
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Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Since they have rather high damage threshold, weapons that deal large amounts of damage at once work best for destroying them.
- In combat, armor-piercing W2C ammunition or EMP weaponry provides best results against auto-turrets.
- Since they cannot move, a mobile character can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.