Difference between revisions of "Template:Sledgehammer/2"
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| minstr = 8 | | minstr = 8 | ||
| capabilities = {{On hit|10% chance to stun the target for 1 turn.}}<br><br>{{On hit|Inflicts 31-62 electricity to the primary target and 16-31 electricity to all nearby enemies. Costs 10 energy.}} | | capabilities = {{On hit|10% chance to stun the target for 1 turn.}}<br><br>{{On hit|Inflicts 31-62 electricity to the primary target and 16-31 electricity to all nearby enemies. Costs 10 energy.}} | ||
− | | incurred = Ignores mechanical damage threshold when attacking organic targets.<br>< | + | | incurred = Ignores mechanical damage threshold when attacking organic targets.<br><br>Damage increased by 10% for every point in strength above 8. |
| energy = 42 | | energy = 42 | ||
| durability = 600 / 600 (electronic) | | durability = 600 / 600 (electronic) |
Revision as of 11:53, 8 August 2021
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Sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets. | |||
Damage: 24-38 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 6% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
On hit: 10% chance to stun the target for 1 turn. On hit: Inflicts 31-62 electricity to the primary target and 16-31 electricity to all nearby enemies. Costs 10 energy. | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Energy: 42 | |||
Durability: 600 / 600 (electronic) | |||
Weight: 23.75 | |||
Value: 9540
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- Main article: Sledgehammer
This page only contains one of the infoboxes used on the Sledgehammer article.