Difference between revisions of "Death Stalker"

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(categories)
(Added skills, level and damage values to Death Stalkers)
Line 5: Line 5:
 
| portrait  = Greater_crawler_l.png
 
| portrait  = Greater_crawler_l.png
 
| background = Cave.png
 
| background = Cave.png
 +
| level      = 18
 
| roles      = Venomous, stealthy critter
 
| roles      = Venomous, stealthy critter
 
| location  = [[Abandoned Warehouse]]{{Hard}}{{DOMINATING}} <br> [[Arke Power Station]] <br> [[Bunker (Upper Caves)]] <br> [[Core City Sewers]] <br> [[Deep Caverns]] <br> [[Hecate Research Outpost]] <br> [[Institute of Tchort west wing]] <br> [[Lower Caves]]{{Normal}}{{Hard}}{{DOMINATING}} <br> [[Lower Underrail]] <br> [[Port Zenith]] <br> [[Research Facility]] <br> [[Under-passages]] <br> [[Upper Caves]] <br> [[Utility Station 7]]
 
| location  = [[Abandoned Warehouse]]{{Hard}}{{DOMINATING}} <br> [[Arke Power Station]] <br> [[Bunker (Upper Caves)]] <br> [[Core City Sewers]] <br> [[Deep Caverns]] <br> [[Hecate Research Outpost]] <br> [[Institute of Tchort west wing]] <br> [[Lower Caves]]{{Normal}}{{Hard}}{{DOMINATING}} <br> [[Lower Underrail]] <br> [[Port Zenith]] <br> [[Research Facility]] <br> [[Under-passages]] <br> [[Upper Caves]] <br> [[Utility Station 7]]
Line 11: Line 12:
 
| abilities  = {{Darkvision}} <br> [[Crawler Sting]] special attack <br> Regenerates 40 hit points per round <br> Restealths after injecting its venom <br> [[Blindsiding]] <br> [[Hyperallergenic]] <br> [[Interloper]] <br> [[Opportunist]]
 
| abilities  = {{Darkvision}} <br> [[Crawler Sting]] special attack <br> Regenerates 40 hit points per round <br> Restealths after injecting its venom <br> [[Blindsiding]] <br> [[Hyperallergenic]] <br> [[Interloper]] <br> [[Opportunist]]
 
| range      = Melee
 
| range      = Melee
| damage    = {{Mechanical|20-40|number only}}
+
| damage    = {{Mechanical|20-40|number only}} ({{Mechanical|43-87|number only}})
 
| health    = 300
 
| health    = 300
 
| initiative  = 31
 
| initiative  = 31
 
| actionpoints = 50
 
| actionpoints = 50
 
| detection    = 318
 
| detection    = 318
|
+
 
| stealth      = 296
 
|
 
 
|Base abilities section:
 
|Base abilities section:
 
| strength      = 8
 
| strength      = 8
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| will          = 4
 
| will          = 4
 
| intelligence  = 4
 
| intelligence  = 4
|
+
 
 +
| melee        = 100 (167)
 +
| dodge        = 115 (212)
 +
| evasion      = 80 (159)
 +
| stealth      = 160 (296)
 +
 
 
| mechanical  = 35% / 16
 
| mechanical  = 35% / 16
 
| heat        = 0% / 0
 
| heat        = 0% / 0

Revision as of 11:49, 9 February 2022

Death Stalker

Cave.png Greater crawler l.png
300

Death Stalker.png

Critter
Role Venomous, stealthy critter
Location Abandoned WarehouseHD
Arke Power Station
Bunker (Upper Caves)
Core City Sewers
Deep Caverns
Hecate Research Outpost
Institute of Tchort west wing
Lower CavesNHD
Lower Underrail
Port Zenith
Research Facility
Under-passages
Upper Caves
Utility Station 7
Loot Crawler Stinger
Crawler's Eye
Insectoid Salivarium
Abilities Darkvision
Crawler Sting special attack
Regenerates 40 hit points per round
Restealths after injecting its venom
Blindsiding
Hyperallergenic
Interloper
Opportunist
Combat Stats
Combat Stats Level: 18
Damage: 20-40 (43-87)
Range: Melee
Action Points: 50
Initiative: 31
Detection: 318
Base Abilities Strength: 8
Dexterity: 12
Agility: 14
Constitution: 8
Perception: 13
Will: 4
Intelligence: 4
Skills Melee: 100 (167)
Dodge: 115 (212)
Evasion: 80 (159)
Stealth: 160 (296)
Resistances Mechanical: 35% / 16
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0
Main article: Crawler

Death Stalkers are a larger and very dangerous strain of crawlers, overall more similar to the unique Black Crawler than to their smaller cousins. They inhabit the same dark caves and buildings crawlers do, and are commonly encountered, albeit in varying numbers, on all difficulty levels.

Description

Anything crawlers do death stalkers do better. Their stealth skill is very high and with Interloper they move fast, depriving you of precious time needed for detection. Their own detection allows them to instantly detect any prey that carelessly wanders into their sight range of 8, unless they are hiding with at least 128 effective stealth skill. If you bump into them, their initiative will most often win them the right to act first. They have fairly high dodge, more than double of what crawlers have, while their evasion received a more moderate increase. They deal 20-40 Mechanical damage, double of that with their sting, and it can be further boosted with Blindsiding and Opportunist easily piercing through even armor with good mechanical threshold. Their sting applies the Hyperallergenic status effect along with the injected poison, therefore characters with low health should think twice before consuming an Antidote or other medication.

Otherwise most other usual strategies for detecting and fighting crawlers still apply to death stalkers as well. All they have in terms of resistances is some moderate protection against Mechanical damage, thus the "only" challenge lies in finding them, more so if you can't allow yourself the luxury to let them make the first move and come to you.