Difference between revisions of "Abomination"
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| location = [[Core City Sewers]] | | location = [[Core City Sewers]] | ||
| loot = [[Abominable Deformed Brain]] (oddity) | | loot = [[Abominable Deformed Brain]] (oddity) | ||
− | | abilities = Immune to [[fear]] <br >Attacks with objects picked up <br> [[Throw Carried Object]]<br> | + | | abilities = Bleeds acid <br> Immune to [[fear]] <br >Inflicts [[Bleeding Wound]]s <br> Attacks with objects picked up <br> [[Throw Carried Object]]<br>Regenerates 65 hit points per round<br>Leaves toxic cloud behind |
}} | }} | ||
− | The '''Abomination''' is | + | The '''Abomination''' is an unique [[Hunchback Mutant]] that can be encountered in a sewer pit in the [[Core City Sewers]], which can be accessed after [[Phreak]]'s questline. |
It is a "boss" character, and on DOMINATING difficulty will appear with 400% of its regular health. | It is a "boss" character, and on DOMINATING difficulty will appear with 400% of its regular health. |
Revision as of 04:21, 16 August 2022
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- Main article: Mutant
Abomination | |||
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Critter | |||
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Role | Mutagen experiment | ||
Location | Core City Sewers | ||
Loot | Abominable Deformed Brain (oddity) | ||
Abilities | Bleeds acid Immune to fear Inflicts Bleeding Wounds Attacks with objects picked up Throw Carried Object Regenerates 65 hit points per round Leaves toxic cloud behind |
The Abomination is an unique Hunchback Mutant that can be encountered in a sewer pit in the Core City Sewers, which can be accessed after Phreak's questline.
It is a "boss" character, and on DOMINATING difficulty will appear with 400% of its regular health.
Description
The abomination resembles an ordinary hunchback mutant in both appearance and behavior, at least initially. It has the ability to revive after it is killed and will get progressively bigger and tougher the more times it is "killed" in addition to gaining passive regen per round akin to a Death Stalker.
How it is able to do this is unknown, although the large amount of toxic gas in it's lair may be a factor. The presence of a dead Tchortist Missionary also indicates that the Institute of Tchort may have also been involved somehow. The Tchortist does not appear if the Robed Figure near the Research Facility was killed, nor will the Tchortist Bioscrubber as a result.
Fighting Tactics
The entire area that the abomination is fought in is heavily blanketed with toxic gas, making visibility extremely poor and the use of a Gas Mask or other form of Bio resistance essential. However, there are several valves in the area, which can be interacted with outside of combat to lower the amount of gas. There are also many explosive, napalm, and acid barrels and piles of junk throughout the area which gives the abomination many items to throw at the player.
It will finally permanently die after it has revived several times, signified by it making several loud choking sounds and it's body dissolving. The amount of times it takes to be killed also depends on difficulty.