Difference between revisions of "Shock Turret"

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== Description ==
 
== Description ==
Shock turrets deal {{electricity|50-100|prefix}} damage with each attack. They are unusual in that they are the only type of automaton to fully or partially resist {{electricity}} damage, leaving {{energy}} the only damage type they don't resist at all.
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Shock turrets deal {{electricity|50-100|prefix}} damage with each attack. They are unusual in that they are the only type of automaton to fully resist {{electricity}} damage, leaving {{energy}} the only damage type they don't resist at all. Despite their resistance to electricity, they can still be [[Short Circuited]] with [[EMP Grenade]]s.
  
Their biggest weakness is that they are surrounded by walls from all sides, so as long as you can deal damage from a distance, they shouldn't pose much threat.
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Their biggest weakness is that they are surrounded by walls from all sides, so as long as you can deal damage from a distance or be able to hide behind a wall at the end of your turn, they shouldn't pose much threat.
  
  

Latest revision as of 10:54, 1 September 2022

Shock Turret

Circuits.png Elt l.png
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Shock Turret.png

Description
Role IRIS defense
Location Arke Power Station
Abilities Immune to burning
Immune to freeze
Combat Stats
Combat Stats Damage: 50-100
Range: 12
Action Points: 50
Initiative: 10
Base Abilities Strength: 10
Dexterity: 4
Agility: 1
Constitution: 10
Perception: 10
Will: 1
Intelligence: 5
Resistances Mechanical: 50% / 20
Heat: 80% / 50
Cold: 90% / 100
Electricity: 100%
Acid: 25% / 15
Energy: 0% / 0
Bio: 100%

Shock Turret is a special type of turret found only in the Arke Power Station Core, serving as the final line of defense for the AI IRIS.

Description

Shock turrets deal 50-100 Electricity damage with each attack. They are unusual in that they are the only type of automaton to fully resist Electricity damage, leaving Energy the only damage type they don't resist at all. Despite their resistance to electricity, they can still be Short Circuited with EMP Grenades.

Their biggest weakness is that they are surrounded by walls from all sides, so as long as you can deal damage from a distance or be able to hide behind a wall at the end of your turn, they shouldn't pose much threat.