Difference between revisions of "Template:Infobox item/doc"
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| name = Blueprint: Sniper Rifle | | name = Blueprint: Sniper Rifle | ||
| description = Contain instructions on how to create a sniper rifle. | | description = Contain instructions on how to create a sniper rifle. | ||
+ | | weight = 0,05 | ||
| value = 2000 | | value = 2000 | ||
| description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities. | | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities. | ||
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| name = Blueprint: Health Hypo | | name = Blueprint: Health Hypo | ||
| description = Contains instructions on how to create a health hypo. | | description = Contains instructions on how to create a health hypo. | ||
+ | | weight = 0,05 | ||
| value = 800 | | value = 800 | ||
| description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | | description2 = Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant. | ||
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| description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | | description = A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | ||
| greenstats = Use: Instantly restores 80 health points.<br>(AP: 10, Cooldown: 6 turns) | | greenstats = Use: Instantly restores 80 health points.<br>(AP: 10, Cooldown: 6 turns) | ||
+ | | weight = 0,10 | ||
| value = 120 | | value = 120 | ||
}} | }} | ||
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Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br>(AP: 15) | Use: Forces open a ventilation shaft. It won't be able to close afterwards.<br>(AP: 15) | ||
+ | | weight = 2,50 | ||
| value = 50 | | value = 50 | ||
}} | }} | ||
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| caliber = 9mm | | caliber = 9mm | ||
| type = JHP | | type = JHP | ||
+ | | weight = 0,03 | ||
| value = 18 | | value = 18 | ||
}} | }} | ||
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| minstr = 8 | | minstr = 8 | ||
| durability = 505 / 505 (mechanical) | | durability = 505 / 505 (mechanical) | ||
+ | | weight = 20,00 | ||
| value = 10758 | | value = 10758 | ||
}} | }} | ||
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:Tailoring 62 | :Tailoring 62 | ||
:Chemistry 18 | :Chemistry 18 | ||
+ | | weight = 5,00 | ||
| value = 1500 | | value = 1500 | ||
}} | }} |
Revision as of 14:42, 21 January 2014
Description
This is the infobox template for all items.
- Aliases
- Template:Infobox ammo
- Template:Infobox armor
- Template:Infobox blueprint
- Template:Infobox component
- Template:Infobox weapon
Syntax
To use this template, copy the following code, fill in the appropriate fields and remove all the rest.
{{item infobox | example = [marks the infobox as example. remove this line if stats are exact] | image = [leave this field empty if there's no image yet] | itemquality = [accepted values: low, normal, high, rarity, artifact.] | name = | type = [item type (special exception on bullets)] | description = | whitestats = [any stats written in white that the infobox doesn't cover] | greenstats = [uses, equip effects and other stats written in green] | orangestats = [incurred stats written in orange] | energy = | whitestats2 = [any stats written in white, below the green section] | weight = | value = [base trading value, NOT value affected by trading multiplier] | |ammo attributes: | caliber = eg. "7.62mm" | type = Standard, JHP or W2C | |armor attributes: | resistances = [multiple lines, each intended with ":"] | encumbrance = | minstr = | |blueprint attributes: | description2 = [description on the crafting recipe] | component1 = [mandatory first component] | component2 = | component3 = | component4 = | optional1 = | diffmod1 = | optional2 = | diffmod2 = | optional3 = | diffmod3 = | |component attributes: | quality = | skillsreq = [multiple lines, intended with ":"] | |weapon attributes: | damage = | impactspeed = [accepted values: Very Low, Low, Medium, High, Very High] | ap = | range = | precision = | burstprec. = | cqprec. = | moveprec. = | critchance = | minstr = | minskill = | ammotype = | magcap = | energy/shot = | energy = }}
Samples
Please see the source code.
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Contain instructions on how to create a sniper rifle. | ||||||||
Weight: 0,05 | ||||||||
Value: 2000
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Contains instructions on how to create a health hypo. | |||||||
Weight: 0,05 | |||||||
Value: 800
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A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use. | |||
Weight: 0,10 | |||
Value: 120 |
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{{{description}}} | |||
Weight: 0,03 | |||
Value: 18 |
| |||
This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks. | |||
Resistances: | |||
Minimal strength: 8 | |||
Armor penalty: 70% | |||
Durability: 505 / 505 (mechanical) | |||
Weight: 20,00 | |||
Value: 10758
|
| |||
This skin can be turned into an acid resistant leather armor. | |||
Quality: 62 ? | |||
Required crafting skills:
| |||
Weight: 5,00 | |||
Value: 1500
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Unlocks your private quarters. | |||
Cannot be sold. |