Difference between revisions of "Doppelganger"

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| type    = creature
 
| type    = creature
 
| image    =  
 
| image    =  
| roles    = Psionic hallucination<br>[[Bilocation]] summon
+
| roles    = [[Psionic Apparition]]<br>[[Bilocation]] summon
 
| location = [[Silent Isle]]
 
| location = [[Silent Isle]]
 
| loot    =  
 
| loot    =  
 +
| level    = 10
 +
| health  = 40
 
|
 
|
| abilities     = Deals irresistible mental damage<br>Impervious to physical damage<br>Disappears after 4 turns
+
| abilities   = Deals irresistible mental damage<br>Impervious to physical damage<br>Disappears after 4 turns
| range         = Melee
+
| range       = Melee
| mechanical   = immune
+
| mechanical = 100%
| heat         = immune
+
| heat       = 100%
| cold         = immune
+
| cold       = 100%
| electricity   = immune
+
| electricity = 100%
| acid         = immune
+
| acid       = 100%
| energy       = immune
+
| energy     = 100%
| bio           = immune
+
| bio         = 100%
 
}}
 
}}
 +
 +
[[Doppelganger]]s are hazy psionic apparitions that superficially resemble a [[Cloaking Device|cloaked]] copy of their target.
  
 
== Silent Isle ==
 
== Silent Isle ==
[[Doppelganger]]s are first encountered on Silent Isle, after being hit by a [[Strange Feeling]] a few times. They cannot be damaged by conventional means, but they disappear after ''4 turns''.
+
Doppelgangers are first encountered on Silent Isle, after being hit by a [[Strange Feeling]] a few times. They cannot be damaged by any conventional means, only by mental psionic damage. However, they disappear after ''4 turns''.
  
 +
== Bilocation ==
 +
The player can also summon doppelgangers of human enemies with [[Bilocation]] psionic ability, which powerful mind controllers may learn from the [[Mysterious Pillars]] in Silent Isle (requires 7 will and [[Psi Empathy]]).
  
== Bilocation ==
+
They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective [[Thought Control]] skill.
The player can also summon doppelgangers of human enemies with [[Bilocation]] psionic ability, which powerful mind controllers may learn from the [[Mysterious Pillars]] in Silent Isle. They are very similar to their Silent Isle counterparts, but their damage depends on the player's [[Thought Control]] skill.
 
  
  

Revision as of 19:19, 30 January 2014

Doppelganger

Default.png Default l.png
40

Unknown character.png

Critter
Role Psionic Apparition
Bilocation summon
Location Silent Isle
Abilities Deals irresistible mental damage
Impervious to physical damage
Disappears after 4 turns
Combat Stats
Combat Stats Level: 10
Range: Melee
Resistances Mechanical: 100%
Heat: 100%
Cold: 100%
Electricity: 100%
Acid: 100%
Energy: 100%
Bio: 100%

Doppelgangers are hazy psionic apparitions that superficially resemble a cloaked copy of their target.

Silent Isle

Doppelgangers are first encountered on Silent Isle, after being hit by a Strange Feeling a few times. They cannot be damaged by any conventional means, only by mental psionic damage. However, they disappear after 4 turns.

Bilocation

The player can also summon doppelgangers of human enemies with Bilocation psionic ability, which powerful mind controllers may learn from the Mysterious Pillars in Silent Isle (requires 7 will and Psi Empathy).

They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective Thought Control skill.