Difference between revisions of "Auto-Turret"
Jump to navigation
Jump to search
m |
(updated stats) |
||
Line 4: | Line 4: | ||
| image = Auto-Turret model.png | | image = Auto-Turret model.png | ||
| roles = Stationary defense | | roles = Stationary defense | ||
− | | location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]] | + | | location = [[South Gate Station]]<br>[[Junkyard - Docks]]<br>[[GMS compound level 3]]<br>[[Depot A]]<br>[[Foundry bunker]] |
| loot = Ammunition, Scraps<br>Firearm Barrels (rarely) | | loot = Ammunition, Scraps<br>Firearm Barrels (rarely) | ||
| level = 10 | | level = 10 | ||
+ | | health = 230 | ||
+ | | abilities= True-sight | ||
| | | | ||
− | | | + | | damage = |
| range = < 20 | | range = < 20 | ||
− | |||
| initiative = 13 | | initiative = 13 | ||
| mechanical = 50% / 20 | | mechanical = 50% / 20 | ||
| heat = 80% / 50 | | heat = 80% / 50 | ||
| cold = 90% / 100 | | cold = 90% / 100 | ||
+ | | electricity= 0% / 0 | ||
| acid = 25% / 15 | | acid = 25% / 15 | ||
+ | | energy = 0% / 0 | ||
+ | | bio = immune | ||
}} | }} | ||
Line 24: | Line 28: | ||
Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely. | Sufficient [[Skills#Hacking|hacking]] skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely. | ||
− | * Since they have rather high damage threshold, weapons that deal large amounts of damage | + | * Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures. |
− | + | * Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them. | |
− | * | + | * Armor-piercing [[Ammo#W2C Rounds|W2C ammunition]] or EMP weaponry provides best results in direct combat. |
− | + | * Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary. | |
− | * Since they | ||
− | |||
* It is possible to completely outrange auto-turrets with sniper rifles. | * It is possible to completely outrange auto-turrets with sniper rifles. | ||
Revision as of 16:36, 23 June 2014
Auto-Turret | |||||||
| |||||||
Automaton | |||||||
---|---|---|---|---|---|---|---|
Role | Stationary defense | ||||||
Location | South Gate Station Junkyard - Docks GMS compound level 3 Depot A Foundry bunker | ||||||
Loot | Ammunition, Scraps Firearm Barrels (rarely) | ||||||
Abilities | True-sight | ||||||
|
Description
Auto-Turrets are stationary defense guns that attack any threats within range according to their programming. They have true-sight, so stealth is useless against them.
Fighting tactics
Sufficient hacking skill may yield opportunities to reprogram auto-turrets to attack the hacker's enemies or shut them down completely.
- Heat and cold-based attacks should be avoided due to their good protection against extreme temperatures.
- Since they have rather high mechanical damage threshold, weapons that deal large amounts of damage with a single hit work best for destroying them.
- Armor-piercing W2C ammunition or EMP weaponry provides best results in direct combat.
- Since they're stationary, a ranged combatant can safely take potshots at them, retreat behind a corner and repeat as necessary.
- It is possible to completely outrange auto-turrets with sniper rifles.