Difference between revisions of "Blueprints"

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All blueprints require at least one base component, but certain blueprints may require up to 4 base components. Blueprints may also have up to 3 optional components which alter or enhance the produced item(s), but are not necessary to craft an item.
 
All blueprints require at least one base component, but certain blueprints may require up to 4 base components. Blueprints may also have up to 3 optional components which alter or enhance the produced item(s), but are not necessary to craft an item.
  
The skill requirements for crafting any blueprint comes from the components used. Base components always add 100% of their skill requirements, while optional components have a varying ''difficulty modifier''. Optional components with skill requirements higher than the base components will always bump the crafting requirements up to their minimal skill level before adding their difficulty modifier.
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The skill requirements for crafting any blueprint comes from the components used. Base components always add 100% of their skill requirements, while optional components have a varying ''difficulty modifier''. Optional components with skill requirements higher than those of the base components will increase the crafting requirements up to their minimal skill level before adding their difficulty modifier.
  
Most [[armor]], [[weapons]], many [[medicine]] items, combat [[utilities]] and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available.
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Most [[armor]], [[weapons]], many [[medicine]] items, combat [[utilities]] and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available. Also, some items and item enhancements are available only via crafting.
  
== Skill requirement overview ==
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== Skill requirements ==
A quick overview on crafting skill requirements of various blueprints that use components of fixed quality.
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This is a list of crafting skill requirements of the blueprints that only use components of ''static quality''. Most blueprints use components that have ''varying quality'', and components of higher quality also require higher crafting skills.
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* [[Blueprint: T.N.T. Charge|TNT charges]] — 15 chemistry and 20 electronics
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* The 2 tiers of [[Blueprint: Repair Kit|repair kits]] — 25, 50 electronics / mechanics / tailoring
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* [[Blueprint: EMP Grenade|EMP grenades]] and [[Blueprint: EMP Mine|mines]] — 35 electronics and 10 mechanics
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* [[Blueprint: Chemical Bolt|Chemical bolts]] — up to 50 biology, 35 chemistry
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* All [[Blueprint: Extract Humour|animal]] / [[Blueprint: Process Plant or Fungus|plant]] products and consumables — up to 60 biology
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* The 3 tiers of [[Blueprint: Incendiary Bolt|incendiary]] / [[Blueprint: Shock Bolt|shock]] bolts — 20, 40, 60 chemistry / electronics
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* The 5 tiers of [[Blueprint: Hand Grenade|explosive grenades]] and [[Blueprint: Mine|mines]] — 15, 34, 50, 69, 112 chemistry and 10 mechanics
  
* Repair kits — 25/50 electronics/mechanics/tailoring
 
* All organ/plant products and consumables — 40 biology
 
* EMP grenades and mines — 35 electronics, 10 mechanics
 
* TNT charges — 15 chemistry, 20 electronics
 
* Chemical bolts — up to 35 biology, 35 chemistry
 
* The 3 tiers of incendiary/shock bolts — 20-40-60 chemistry/electronics
 
* The 5 tiers of explosive grenades and mines — 15-34-50-69-112 chemistry, 10 mechanics
 
  
  

Revision as of 06:20, 26 June 2014

For an alphabetical list of blueprints, see Category:Blueprints.

Blueprints are items that you can download to your wristpad for use in crafting. The crafting menu G contains your downloaded blueprints and allows you to craft items using them.

Description

All blueprints require at least one base component, but certain blueprints may require up to 4 base components. Blueprints may also have up to 3 optional components which alter or enhance the produced item(s), but are not necessary to craft an item.

The skill requirements for crafting any blueprint comes from the components used. Base components always add 100% of their skill requirements, while optional components have a varying difficulty modifier. Optional components with skill requirements higher than those of the base components will increase the crafting requirements up to their minimal skill level before adding their difficulty modifier.

Most armor, weapons, many medicine items, combat utilities and various other items can be created from blueprints. Some items are not commonly found nor sold, but their blueprints are commonly available. Also, some items and item enhancements are available only via crafting.

Skill requirements

This is a list of crafting skill requirements of the blueprints that only use components of static quality. Most blueprints use components that have varying quality, and components of higher quality also require higher crafting skills.