Difference between revisions of "Doppelganger"
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== Bilocation == | == Bilocation == | ||
− | The player can also summon doppelgangers of human enemies with [[Bilocation]] psionic ability, which powerful mind controllers may learn from the [[Mysterious Pillars]] in Silent Isle (requires 7 will and [[Psi Empathy]]). | + | The player can also summon doppelgangers of human enemies with [[Bilocation]] psionic ability, which powerful mind controllers may learn from the [[Mysterious Pillars (Silent Isle)|Mysterious Pillars]] in Silent Isle (requires 7 will and [[Psi Empathy]]). |
They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective [[Thought Control]] skill. | They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective [[Thought Control]] skill. |
Revision as of 22:18, 11 August 2014
Doppelganger | |||||||
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Critter | |||||||
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Role | Psionic Apparition Bilocation summon | ||||||
Location | Silent Isle | ||||||
Abilities | Deals irresistible mental damage Impervious to physical damage Disappears after 4 turns | ||||||
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Doppelgangers are hazy psionic apparitions that superficially resemble a cloaked copy of their target.
Silent Isle
Doppelgangers are first encountered on Silent Isle, after being hit by a Strange Feeling a few times. They cannot be damaged by any conventional means, only by mental psionic damage. However, they disappear after 4 turns.
Bilocation
The player can also summon doppelgangers of human enemies with Bilocation psionic ability, which powerful mind controllers may learn from the Mysterious Pillars in Silent Isle (requires 7 will and Psi Empathy).
They are otherwise very similar to their Silent Isle counterparts, but their damage increases with the player's effective Thought Control skill.