Consumables
Revision as of 01:53, 12 October 2017 by WikimanBot (talk | contribs)
Consumables are split into a couple of distinct types.
Food
Food items provide your character with temporary buffs to Base Abilities. Food effects last 20 minutes.
These are typically traded by barkeepers. For the purposes of trading, fish also count as foodstuffs.
Medicine
Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.
These are typically traded by doctors and pharmacists.
Mentor
- Main article: Psionic Mentor
These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting. They are consumed on use.