Template:Claws/2
Revision as of 09:58, 2 February 2023 by RaptorMoses (talk | contribs)
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 35-55
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Impact speed: Very Low | |||
Base action points: 15 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times. On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns. | |||
Incurs 140% of mechanical damage resistance and threshold. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
- Main article: Claws
This page only contains one of the infoboxes used on the Claws article.