Template:Claws/2

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Heated Claw.png
Heated Claw
Melee Weapon
Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw.
Damage: 35-55
Mechanical: 25-40
Heat: 10-15
Impact speed: Very Low
Base action points: 15 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times.

On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns.
Incurs 140% of mechanical damage resistance and threshold.
Special abilities:

Force Ventilation Shaft.png Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft.

Main article: Claws

This page only contains one of the infoboxes used on the Claws article.