Blueprint: Chemical Bolt
Revision as of 18:55, 21 August 2014 by WikimanBot (talk | contribs)
| ||||||
Contains instructions on how to create bolts that inject various chemicals. | ||||||
Weight: 0,05 | ||||||
Value: 400
| ||||||
|
Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
- Biology 25, 30, 35, 50 or Chemistry 35
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)