Protectorate Dreadnought

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Protectorate Dreadnought

UpperMetro.png Power suit l.png
1000

Unknown character.png

Description
Faction Protectorate
Role Mecha
Combat Stats
Combat Stats Level: 20

Protectorate Dreadnoughts are heavy power suits commonly seen in areas with heavy Protectorate presence, such as their Fort Apogee base.

Equipment

SBA-75 Minigun.png
SBA-75 Minigun
Minigun
Large 9mm gatling gun firing armor piercing rounds.
Damage: 40-65 (Mechanical)
Impact speed: Medium
Base action points: 35 AP
Range: 11 (optimal: 7)
Burst precision: +50%
Extra burst shots: 2
Critical chance: 8%
Critical damage bonus: 100%
Minimal weapon skill: 40
Cannot fire single shots, but only burst.

Every burst increases the amount of extra burst rounds by 1 (rounded down) until the end of next turn. Also reduces the action point cost of burst attack by twice that amount. Stacks 3 times.
Ammo type: 9mm W2C
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Drill.png
Drill
Melee Weapon
Large industrial rock drill.
Damage: 150-300
Mechanical: 30-60
Mechanical: 30-60
Mechanical: 30-60
Mechanical: 30-60
Mechanical: 30-60
Impact speed: Very Low
Base action points: 25 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
On hit: Destroys rocks.
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Steel Plates.png
Dreadnought Armor
Armor Suit
Safely behind metal plates and unbreakable glass.
Resistances:
Mechanical: 80% / 40
Heat: 80% / 40
Cold: 90% / 100
Acid: 30% / 20
Energy: 15% / 10
Bio: 100%
Armor penalty: 95%
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Rocket.png
Shoot Rocket
Combat Utility
Use: Shoot 30mm dreadnought rocket at the targeted location dealing 150-250 mechanical and 150-250 heat damage to everything in 2 tile radius.
(AP: 20; Cooldown: 3 turns)
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Dismount.png
Dismount Dreadnought
Combat Utility
Use: Power off and exit the dreadnought. Must be out of combat.
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Stats of the weapons and armor dreadnoughts have.

Any normal abilities except Aimed Shot, Burst and Locus of Control cannot be used while piloting a dreadnought.