Jet Skis

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This page contains content from Underrail: Expedition expansion.

Jet Skis are a class of player-pilotable vehicles available in Underrail: Expedition expansion.

Overview

There are 15 different jet skis, ranging from super light racing jet skis to mini-destroyers, which you can further customize under the hood by installing better engines, batteries and suspension systems. The models themselves differ way by the combat cover, durability, stability, speed, damage resistances, as well number of and maximum size of a parts you can install into them; some vehicles can have multiple engines and/or batteries. Also, some jet skis will have special attacks or abilities.

Once you get to the Black Sea it won't take long for you to get a hold of the most basic "junk jet", but to get the quality stuff, both in terms of the jet ski model and the parts, you'll have to spend a fair amount of charons at Ray's shop in Core City east docks. You'll also have to decide what are the most important characteristics of jet ski for you, as no one model will be best at everything.

Naval combat

Offense

Mot weapons, abilities and utilities are usable while riding a jet ski. Also, short range melee weapons (fist weapons and knives) and unarmed attacks, though still performable, will suffer additional 10% precision penalty.

Some jet skis will also have weapons of their own.

Defense

When an attack is aimed at you, it has a chance of hitting the jet ski instead (or in case of AoE attacks, a percentage of the damage hits the vehicle), depending on the cover it provides, in which case the damage is tested against its resistances and the amount that penetrates those is deducted from the vehicle's durability. If the durability reaches zero, the vehicle is destroyed and you die (you never learned to swim).

Feats and equipment

Characters can improve their naval combat performance (mainly the effective stability of their vehicle) through training and suitable equipment.

Models

Base Defense
Model Name Ray's
Price
Suspension
Slots
Engine Slots Battery Slots Durability Base Speed,
Speed Modifer
Unmanned Speed /
Evasion Modifier
Stability /
Maneuverability
Special
Capabilities
Cover Mech. Heat Cold Electr. Acid Energy Bio
Scrap Jet 0 1 Small 1 Medium 1 Medium 250 220, 90% 63 / 16% 50% / 65% 35% 25% / 25 28% / 25 80% / 60 None 20% 15% / 5 100%
Junk Jet 600 1 Small 1 Small 1 Small 200 220, 90% 54 / 13% 50% / 65% 35% 25% / 25 25% / 20 80% / 60 None 20% 15% / 5 100%
Skimmer 2700 1 Medium 1 Medium 1 Medium 300 220, 85% 60 / 14% 55% / 60% 45% 40% / 35 30% / 30 85% / 80 None 20% 18% / 8 100%
Scooter 3200 1 Medium 1 Medium 1 Medium 350 220, 85% 60 / 14% 55% / 60% 35% 35% / 35 30% / 30 85% / 80 None 20% 18% / 8 100%
Freighter 5000 1 Medium 1 Large, 1 Medium 2 Medium 300 220, 45% 32 / 5% 60% / 45% 45% 50% / 50 60% / 60 90% / 150 None 40% 25% / 15 100%
Blazer 15000 1 Medium 1 Medium 1 Small 225 220, 135% 70 / 22% 45% / 82% 35% 30% / 30 20% / 15 50% / 40 None 20% 15% / 5 100%
Torpedo 35000 1 Medium 2 Small 1 Small 200 220, 200% 70 / 24% 35% / 90% Turbo 30% 25% / 20 15% / 10 35% / 30 None None None 100%
Phaser 20000 1 Medium 1 Medium 1 Medium 225 220, 160% 70 / 22% 45% / 82% Turbo 35% 30% / 30 20% / 15 50% / 40 None 20% 20% / 10 100%
Glow 25000 1 Medium 1 Medium 1 Large 325 220, 120% 70 / 19% 60% / 70% Twin Lasers 40% 35% / 35 40% / 40 90% / 150 None 20% 30% / 20 100%
Shark 25000 1 Medium 1 Large 1 Medium 350 220, 115% 70 / 19% 60% / 70% Harp-1 Rocket 38% 37% / 37 40% / 40 90% / 150 None 20% 25% / 15 100%
Plasma Leviator 55000 1 Large 1 Large, 1 Small 2 Medium 450 220, 70% 49 / 9% 70% / 50% Plasma Cannon 45% 50% / 50 80% / 100 95% / 300 20% / 15 50% / 15 50% / 60 100%
Devastator 75000 1 Large 1 Large, 1 Medium 1 Large, 1 Medium 550 220, 65% 56 / 7% 70% / 40% Fusion Cannon 50% 65% / 70 85% / 125 95% / 400 22% / 20 50% / 15 45% / 50 100%
Aegis Patroller - 1 Medium 1 Medium, 1 Small 1 Medium, 1 Small 375 220, 100% 70 / 16% 60% / 60% 40% 45% / 45 50% / 50 90% / 200 None 35% 30% / 20 100%
Protectorate Cruiser - 1 Medium 1 Medium, 1 Small 1 Medium, 1 Small 400 220, 100% 70 / 15% 60% / 55% 45% 50% / 50 50% / 50 90% / 200 None 35% 30% / 20 100%
Reef Glider - 1 Small 1 Small 1 Small 210 220, 120% 70 / 20% 50% / 77% 35% 30% / 30 25% / 20 80% / 60 None 20% 15% / 5 100%

Note that the speed values are for unmanned vehicles stripped of all parts. Actual performance depends on engine power and total weight, including all installed parts, the rider's inventory and items in the jetski's trunk.

Parts

Biocorp Armory (BArm), Biocorp Industries (BioIn) and XG are major manufacturers of vehicle parts. XG series parts are made in Hexagon.

Engines

Model Size Power Consumption Weight Value
Icon Broken Small Scrappy Engine Small 200 125% 50.00 -
Icon Small Scrappy Engine Small 200 125% 50.00 1 500
Icon Small Well-made Engine Small 225 100% 25.00 7 500
Icon BArm Lightstep 250 Small 250 100% 30.00 30 000
Icon Broken LEMCO Eco 250 Light Small 250 80% 25.00 -
Icon XG Alpha 2.7 Small 270 110% 35.00 60 000
Icon XG Alpha 3.0 Small 300 120% 40.00 90 000
Icon Broken Medium Scrappy Engine Medium 250 125% 55.00 -
Icon Medium Scrappy Engine Medium 250 125% 55.00 2 250
Icon Medium Well-made Engine Medium 325 100% 45.00 12 000
Icon XG Beta 3.5 Medium 350 100% 50.00 75 000
Icon BioIn Giant 375 Medium 375 110% 55.00 105 000
Icon BArm Shifter 400 Medium 400 120% 60.00 120 000
Icon Broken Large Scrappy Engine Large 300 125% 85.00 -
Icon Large Scrappy Engine Large 300 125% 85.00 3 750
Icon BArm Hauler 450 Large 450 100% 70.00 90 000
Icon BioIn Titan 500 Large 500 110% 80.00 120 000
Icon BArm Hauler 550 Large 550 120% 90.00 150 000
Icon BArm Hauler 600 Large 600 130% 100.00 180 000

Batteries

Model Size Capacity Weight Value
Icon Broken Scrappy Vehicle Battery 150 Small 150 25.00 -
Icon Scrappy Vehicle Battery 150 Small 150 25.00 1 200
Icon BArm Scilon 250 Small 250 12.00 7 500
Icon XG Power 3.0 Small 300 15.00 15 000
Icon BArm Scilon 350 Small 350 18.00 30 000
Icon XG Power 4.0 Small 400 20.00 15 000
Icon Broken LEMCO VB 450 Light Small 450 10.00 -
Icon Broken Scrappy Vehicle Battery 350 Medium 350 30.00 -
Icon Scrappy Vehicle Battery 350 Medium 350 30.00 1 800
Icon BArm Current 550 Medium 550 22.00 22 500
Icon BioIn M600 Medium 600 25.00 37 500
Icon XG Superpower 7.5 Medium 750 28.00 52 500
Icon BArm Current 800 Medium 800 30.00 60 000
Icon Broken Scrappy Vehicle Battery 600 Large 600 42.00 -
Icon Scrappy Vehicle Battery 600 Large 600 42.00 1 800
Icon BioIn L900 Large 900 35.00 45 000
Icon BArm Solar 1000 Large 1000 40.00 60 000
Icon BArm Solar 1250 Large 1250 45.00 75 000
Icon BioIn L1500 Large 1500 50.00 90 000

Suspensions

Model Size Stability Weight Value
Icon BArm Small Jet Shocks Small +5% 10.00 30 000
Icon XG Cloud Small +10% 5.00 60 000
Icon XG Storm Cloud Small +12% 7.00 90 000
Icon BArm Medium Jet Shocks Medium +14% 14.00 60 000
Icon XG Mist Medium +15% 10.00 120 000
Icon BArm Medium Jet Shocks SE Medium +18% 16.00 90 0000
Icon BioIn HDS 2 Large +22% 18.00 90 000
Icon BArm Large Jet Shocks Large +26% 20.00 120 000
Icon BioIn HDS 3 Large +30% 22.00 150 000

Vehicle Stats

Durability
Shows current and maximum durability points of the vehicle. When the current durability points reach zero, the vehicle is destroyed and the driver dies.
Many vehicle parts, items in the trunk and the driver itself are likely to be completely destroyed when this happens.
Energy
Shows current stored energy and the maximum battery capacity. When the vehicle runs out of energy it will engage the auxiliary power and move extremely slowly.
Engine Power
Engine power determines how fast the vehicle will move under certain weight. The number represents the maximum total weight (including the vehicle parts, items in the trunk and the driver) the vehicle can take on and move at the nominal speed for the vehicle type.
Having excess or deficit of power will modify the vehicle speed accordingly.
Consumption
Some engines are more efficient than others. The number represents the effective engine power when it comes to determining the energy consumption.
Energy per tile
The amount of energy the vehicle consumes when it moves the distance of one kilometer. Some engines are more efficient than others.
Weight
Vehicle weight is the total weight of the vehicle chassis plus the vehicle parts installed.
Total weight is vehicle weight plus the weight of items stored in the trunk, plus the weight of the driver if they are currently mounting the vehicle.
Base Speed
This is the base speed for the vehicle type (e.g. standing jetski). This speed is further modified by engine power, loaded weight and the chassis aero/hydo-dynamicity.
Speed Modifier
This is the speed modifier of the current vehicle chassis. Some models are more aero/hydro-dynamic than others.
Positive speed modifiers are only applied if the vehicle is not out of energy and is not carrying more weight than it can normally support with its engine.
Unmanned Speed
This is the current theoretical unmanned vehicle speed.
Speed
This is the current actual vehicle speed. Shown when accessing vehicle menu while riding one.
Stability
Stability indicates how stable and easy to do combat from the vehicle is, influencing both ranged and melee (though to a lesser degree), as well as throwing, precision.
Precision of melee attacks is further modified by the vehicle's maneuverability, and precision of short range melee weapons (knives and fist weapons), as well as unarmed attacks, is further reduces by additional 10%.
Cover
The chance that the incoming attack will hit the vehicle instead of the driver.
In case of an area of effect attack it represents that amount of damage that the vehicle will bear in driver's stead.
Resistances
The armor either absorbs the amount indicated by the percentage OR the flat number, whichever will result in more damage being absorbed.
The unabsorbed amount reduces the vehicles durability.

Gallery

See also