Zack
Zack | |||
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Description | |||
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Role | Former smuggler hiding out near SGS | ||
Location | Lower Passages | ||
Quests | Camera problems | ||
Loot | Humanoid loot |
Description
One of the following situations may occur depending on random selection when generating the dungeon
Scenario 1:
Zack is the leader among a group of retired smugglers. They are hiding out near the SGS gate in the Lower Passages. The group found two Plasma Sentry to protect themselves with.
These sentries however started going haywire once the group started running low on batteries, hence forcing them to scavange for electronics despite guaranteed death from doing so.
Scenario 2:
Zack is the imprisoned leader among the last retired smugglers. The group has been imprisoned by bandits who found the smugglers hideout near SGS and raided it.
Zack and the others are expected to be eaten by the cannibals who keep them caged and lost one of their members to them already.
Player interactions
Scenario 1:
The Player may break these Sentries and save the group from death by scavenging.
alternatively the player can stay passive towards their issues without drawbacks.
Scenario 2:
Upon approaching the camp, the player gets knocked unconscious by Krix, disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive (Strength 8) or find a lockpick in the trash pile nearby and lockpicks the door (no Lockpicking skill required to succeed). Once every bandit is dead the player receives a thank you by Zack and leaves the camp.