Industrial Robot

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Revision as of 04:49, 4 November 2022 by PaposikG6 (talk | contribs) (more attack info)
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Industrial Robot

Circuits.png Tb l.png
700

Industrial Robot.png

Description
Role Industrial Robot
Location Core City UndergroundD
Abandoned_FacilityD
Bunker (Upper Caves)D
Research FacilityD
Panacea LabD
RAF 013HD
The RigD
Lost Vault
Utility Tower
Hollow Earth
Toxic Storage
Arke Power Station
Loot Quad Damage Module
Electronic Scraps
Metal Scraps
Abilities Immune to immobilization
Flamethrower
Combat Stats
Combat Stats Damage: 50-100 (109-218)
Range: melee
Action Points: 50
Initiative: 14
Detection: 190
Base Abilities Strength: 7
Dexterity: 4
Agility: 5
Constitution: 10
Perception: 8
Will: 5
Intelligence: 4
Skills Guns: 135 (180)
Melee: 135 (169)
Resistances Mechanical: 80% / 40
Heat: 90% / 40
Cold: 90% / 100
Electricity: 0% / 0
Acid: 35% / 25
Energy: 0% / 0
Bio: 100%

Industrial Robot is a heavy threaded robot armed with a flamethrower and a pneumatic hammer.

Description

Industrial bots are slow, but due to their high resistances and health they are hard to kill and can deal considerable damage. Their Flamethrower ability deals 18-33 Heat damage and hits 5 times, while their melee attack does high Mechanical damage, but has a very wide damage range.

Neither of these attacks have a cooldown, so industrial bots will try to use both every turn if they are given the chance. However they don't have many movement points, so if you make sure you end your turn with at least two tiles between the two of you, it will only be able to use Flamethrower and will use its remaining action points to close the gap.

Despite its melee range, the pneumatic hammer is technically a ranged weapon. Dodge and Uncanny Dodge don't potect against it, but Evasion does. Its melee attack also ignores 50% of target's mechanical resistance and damage threshold.

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