Search results

Jump to navigation Jump to search
  • ...r all types of characters, but especially for those who plan on making the armor suit their main defense. It also helps prevent or lessen the effects of poi High constitution score is important for characters who rely on the armor suit and damage absorption as their defense. (As opposed to avoidance, mobi
    3 KB (337 words) - 09:01, 25 October 2023
  • |* [[Persuasion]] 10% * {{Itemlink|Gray Officer Armor}}{{expedition-inline}} (+15)
    5 KB (568 words) - 12:52, 1 May 2024
  • ...vement points for 2 turns. Only effective out of stealth.<br><br>Cooldown: 10 turns. The movement points provided by Sprint are not affected by armor penalty.[http://underrail.com/forums/index.php?topic=692.msg3613#msg3613]
    2 KB (197 words) - 13:16, 20 July 2022
  • | ap = 10 AP | 10 || 5-8
    3 KB (424 words) - 18:46, 10 September 2022
  • * {{Itemlink|Hypno Goggles}} (from +10 to +30) ...crafted from {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} (+10)
    8 KB (1,104 words) - 13:09, 1 May 2024
  • :'''Examples of armor plates'''<br><br> :'''Examples of Expedition armor plates'''<br><br>
    12 KB (1,389 words) - 17:48, 23 June 2022
  • This event cannot occur before the player is at least level 10. This event ends after 30 minutes. * [[Blueprint: Metal Armor]]
    6 KB (700 words) - 09:44, 12 June 2024
  • ...e variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components. * {{Itemlink|Lemurian Engineer Suit}} (+10){{expedition-inline}}
    5 KB (531 words) - 12:03, 11 December 2023
  • | level = 10 He trades in special crossbow bolts, chemicals, raw leather, organs, medicine, medical components and relevant blueprints. He will star
    3 KB (309 words) - 05:49, 3 January 2023
  • * Moving the distance of one tile costs '''10''' MP :'''Example:''' Moving one tile diagonally costs ''15 MP'', moving 10 tiles diagonally costs ''142 MP''. (Rounded up from 14.1421356237 and 141.4
    4 KB (468 words) - 09:14, 27 September 2022
  • Old unused aliases: [[Template:Infobox ammo]], [[Template:Infobox armor]], [[Template:Infobox blueprint]], [[Template:Infobox component]], [[Templa |armor attributes:
    11 KB (1,326 words) - 09:38, 27 July 2019
  • * The Frigid Environment stack limit of the '''1st segment''' is 5{{Hard}}/10{{DOMINATING}}. * The Frigid Environment stack limit of the '''2nd segment''' is 10{{Hard}}/20{{DOMINATING}}.
    11 KB (1,725 words) - 13:47, 9 April 2024
  • Most [[armor]], [[weapons]], many [[medicine]] items, combat [[utilities]] and various o Most general purpose blueprints (weapons, armor) use components that have ''varying quality'', and components of higher qua
    5 KB (584 words) - 10:28, 16 January 2020
  • ...kill beyond its maximum for your current level, which is '''{{color|silver|10 + 5 per level}}'''. This means you can max 8 out of the 22 available skills ...ver|8.5%}}''', while every point below 4 decreases it by '''{{color|silver|10%}}'''.
    14 KB (1,738 words) - 14:32, 12 January 2020
  • | apcost = 10 ** Any armor crafted using {{Itemlink|Black Cloth}} or {{Itemlink|Soft Foam Padding}}
    9 KB (1,273 words) - 07:47, 7 April 2024
  • ...[Grenade Launcher Capacity 8 Box Magazine‎]] • [[Grenade Launcher Capacity 10 Box Magazine‎]] • [[Grenade Launcher Capacity 12 Staggered Box Magazine <!-- ARMOR CRAFTING -->
    12 KB (1,209 words) - 14:52, 21 May 2024
  • ...but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points. * Requirement for heavy armor
    11 KB (1,329 words) - 16:54, 6 March 2024
  • ** The locker requires 25 [[Lockpicking]], contains a [[Flashbang]] and 10 [[5mm W2C Round]]s ...ound. From her body the player can loot a [[Leather Armor|Rathound Leather Armor]], a [[Molotov Cocktail]], a [[Tornado|Tornado Crossbow]], 13 crossbow bolt
    12 KB (1,898 words) - 10:21, 21 November 2023
  • ** The door can be opened with 10 [[Lockpicking]] (but the outpost can be reached through the tunnel using th ...shelves containing an [[Omega ID Card]] oddity and a [[Blueprint: Leather Armor]]
    6 KB (956 words) - 07:51, 21 December 2023
  • '''Weapons''' and other means of offense in Underrail are split into 10 skills: '''guns''', '''heavy guns''', '''throwing''', '''crossbows''', '''m ...deal {{mechanical}} damage, but can use various types of [[Ammo]], such as armor-piercing. Chemical and energy weapons increase the versatility of guns with
    16 KB (2,204 words) - 18:09, 6 March 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)