Description
This is the infobox template for all items.
- Aliases
Syntax
To use this template:
- copy the following code
- fill in the appropriate fields
- remove all unused lines
{{item infobox
| image = [leave this field empty if there's no image yet]
| itemquality = [accepted values: low, normal, high, rarity, artifact]
| name =
| type = [item type (not required for ammo)]
| description =
| whitestats = [any stats written in white that the infobox doesn't cover]
| greenstats = [uses, equip effects and other stats written in green]
| orangestats = [incurred stats written in orange]
| energy =
| whitestats2 = [any stats written in white, below the green section]
| weight =
| value = [base trading value, NOT value affected by trading multiplier]
|
|ammo attributes:
| caliber = eg. "7.62mm"
| type = Standard, JHP or W2C
|
|armor attributes:
| resistances = [multiple lines, each intended with ":"]
| encumbrance =
| minstr =
|
|blueprint attributes:
| description2 = [description on the crafting recipe]
| component1 = [mandatory first component]
| component2 =
| component3 =
| component4 =
| optional1 =
| diffmod1 =
| optional2 =
| diffmod2 =
| optional3 =
| diffmod3 =
|
|component attributes:
| quality =
| skillsreq = [multiple lines, intended with ":"]
|
|shield emitter attributes:
| capacity =
| conversion =
| dissipation =
| shield-vlow =
| shield-low =
| shield-med =
| shield-high =
| shield-vhigh =
|
|weapon attributes:
| damage =
| impactspeed = [accepted values: Very Low, Low, Medium, High, Very High]
| ap =
| range =
| precision =
| burstprec. =
| cqprec. =
| moveprec. =
| critchance =
| minstr =
| minskill =
| ammotype =
| magcap =
| energy/shot =
| energy =
}}
Samples
Click the expand link for visual examples. See source for how they're made.
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Blueprint: Sniper Rifle
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Blueprint
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Contain instructions on how to create a sniper rifle.
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Weight: 0,05
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Value: 2000
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Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.
A number of optional components can also be added to further enhance the weapon.
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Frame
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Barrel
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Scope
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Sniper Rifle Enhancement
Optional.
Using this slot will increase the total skill requirements by 15% of the occupying item's requirements.
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Sniper Rifle Enhancement
Optional.
Using this slot will increase the total skill requirements by 15% of the occupying item's requirements.
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Blueprint: Health Hypo
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Blueprint
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Contains instructions on how to create a health hypo.
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Weight: 0,05
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Value: 800
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Health Hypo can be created by mixing healthy animal blood with insectoid saliva and preserving the mixture with anticoagulant.
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Blood (x3)
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Insectoid Saliva
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Anticoagulant
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Syringe (x2)
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Health Hypo
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Medicine
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A hypo filled with blood and enzymes that catalyze rapid regenerative process. Double check your blood type before use.
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Weight: 0,10
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Value: 120
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Steel Crowbar
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Melee Weapon
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This handy tool can also be used as a weapon in a pinch.
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Damage: 5-13 (Mechanical)
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Impact speed: Very Low
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Base action points: 18 AP
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Range: Melee
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Critical chance: 10%
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Weight: 2,50
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Value: 50
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{{{name}}}
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JHP
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{{{description}}}
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Weight: 0,03
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Value: 18
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Galvanic Steel Armor
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Armor Suit
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This is a suit of steel armor. Below the protective plates is a vest that provides moderate protection against electrical attacks.
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Resistances:
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Minimal strength: 8
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Armor penalty: 70%
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Durability: 505 / 505 (mechanical)
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Weight: 20,00
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Value: 10758
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Mutated Dog Leather
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Component
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This skin can be turned into an acid resistant leather armor.
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Quality: 62 ?
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Required crafting skills:
- Tailoring 62
- Chemistry 18
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Weight: 5,00
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Value: 1500
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Private Quarters Key Card
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Key
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Unlocks your private quarters.
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Cannot be sold.
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