Boots

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Cave Hopper Leather Boots.png
Cave Hopper Leather Boots
Footwear
These boots are made of cave hopper leather. They are padded with soft foam.
Resistances:
Mechanical: 2% / 1
Armor penalty: 1%
Equip: Agility increased by 1
Equip: Stealth increased by 5
Durability: 690 / 690 (fabric)
Weight: 1.42
Value: 960
v · d · e

Boots made from leather or metal are the most common type of footwear in Underrail, and they come in many different variations. Leather boots have lower resistances, armor penalty and weight, while metal boots have higher. Striders are a type of boots enhanced with springs, and they give extra movement points. Tabi Boots are another type of lightweight boots.

Any type of boots can also be reinforced with extra metal plates, which gives them extra mechanical and energy resistances, along with higher encumberance. Boots may also be enhanced with various metal blades and spikes to cause extra damage in melee combat.

Crafting

Boots can be crafted with Blueprint: Boots.

Variants

Base material

Boots can be crafted from all sorts of leathers and metals.

Leather

Cave Hopper Leather Boots.png Cave Hopper Leather Boots — Increases Mechanical damage resistance, +1 Agility

Pig Leather Boots.png Pig Leather Boots — Increases Mechanical damage resistance, +1 Constitution

Rathound Leather Boots.png Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -3 Persuasion

Mutated Dog Leather Boots.png Mutated Dog Leather Boots — Increases Mechanical and Acid damage resistance, +5 Intimidation, -10 Persuasion

Siphoner Leather Boots.png Siphoner Leather Boots — Increases Mechanical, Heat and Acid damage resistance, increases Dodge and Evasion

Ancient Rathound Leather Boots.png Ancient Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -10 Persuasion

Infused Leather

Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.

Infused Cave Hopper Leather Boots.png Infused Cave Hopper Leather Boots - Decreases cooldown of Sprint

Infused Pig Leather Boots.png Infused Pig Leather Boots - Increases carry capacity

Infused Rathound Leather Boots.png Infused Rathound Leather Boots - Increases critical chance with unarmed and fist weapons

Infused Mutated Dog Leather Boots.png Infused Mutated Dog Leather Boots - Immune to acid puddles

Infused Siphoner Leather Boots.png Infused Siphoner Leather Boots - Immune to immobilization

Infused Ancient Rathound Leather Boots.png Infused Ancient Rathound Leather Boots - Increases critical damage bonus of unarmed and fist weapons

Metal

All metal boots provide immunity to Caltrops and increase damage of Dirty Kick by 100%.

Steel Boots.png Steel Boots — Increases Mechanical and Energy damage resistance

Tungsten Steel Boots.png Tungsten Steel Boots — Increases Mechanical, Heat and Energy damage resistance

TiChrome Boots.png TiChrome Boots — Increases Mechanical, Energy and Heat damage resistance

Super Steel Boots.png Super Steel Boots

Enhancements

Rathound Leather Striders.png <material> Striders — Increases movement points and speed, decreases Stealth

Spiked Rathound Leather Boots.png Spiked <material> Boots — Causes extra damage with unarmed or fist weapons

Bladed Rathound Leather Boots.png Bladed <material> Boots — Causes Bleeding Wounds with unarmed or fist weapons

Reinforced Rathound Leather Boots.png Reinforced <material> Boots — Further increases damage resistances, weight and armor penalty

Padding

No visual difference. Optional.

  • Galvanic Padding — Increases Electricity damage resistance/threshold
  • High Density Padding — Increases Mechanical damage resistance/threshold against melee
  • Insulating Padding — Increases Cold damage resistance/threshold
  • Soft Padding — Increases Stealth


Complete name variant list

History

  • 1.0.1.8 - Extra unarmed damage from boots will now also work with fist weapons
  • 1.0.0.10 - Striders now provide more extra movement points
  • 0.1.14.0 - Metal boots now also provide damage threshold proportionally and grant immunity to caltrops
  • 0.1.11.0 - Striders now reduce stealth
  • 0.1.4.0 - introduced