Boots

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Cave Hopper Leather Boots.png
Cave Hopper Leather Boots
Footwear
These boots are made of cave hopper leather. They are padded with soft foam.
Resistances:
Mechanical: 2% / 1
Armor penalty: 1%
Equip: Agility increased by 1
Equip: Stealth increased by 5
Durability: 690 / 690 (fabric)
Weight: 1.42
Value: 960
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Leper Serpent Leather Boots.png
Leper Serpent Leather Boots
Footwear
These boots are made of tough scaly leper serpent skin. It's rough and unlpleasant to touch and gives out an acrid odor. They are padded with soft foam.
Resistances:
Mechanical: 3% / 2
Mechanical damage resistance and threshold increased by 35% against melee attacks.
Armor penalty: 7%
Equip: Stealth increased by 5
Equip: Persuasion decreased by 30
Durability: 690 / 690 (mechanical)
Weight: 3.58
Value: 2540
v · d · e

Boots are the most common type of footwear in Underrail. They come in many different variations. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.

Description

Leather boots are the most common type of boots. They provide low damage resistances, armor penalty and weight. Metal boots provide higher resistances than leather and a small amount of damage threshold at the cost of higher armor penalty and weight. All metal boots also provide immunity to Caltrops and double the damage of Dirty Kick.

All boots also have a padding material, which either provides some additional damage resistances or increases Stealth, depending on its type.

Striders are a type of boots enhanced with springs. They provide extra movement points and speed while lowering stealth. Both leather and metal boots can also be reinforced with extra metal plates, which increases their resistances, armor penalty and weight depending on the type of metal used. Boots may also be enhanced with all types of metal blades and spikes. Bladed boots have a chance to cause Bleeding Wounds, while spiked boots cause extra damage in unarmed combat.

Tabi Boots are another type of lightweight boots.

Crafting

Boots can be crafted with Blueprint: Boots.

Variants

Base material

Boots can be crafted from all types of raw leather and metal plates. The quality of the base material determines durability, damage resistances and thresholds.

Leather

Cave Hopper Leather Boots.png Cave Hopper Leather Boots — 1% armor penalty, increases Mechanical damage resistance, +1 Agility

Pig Leather Boots.png Pig Leather Boots — 3% armor penalty, increases Mechanical damage resistance, +1 Constitution

Rathound Leather Boots.png Rathound Leather Boots — 2% armor penalty, increases Mechanical and Cold damage resistance, -3 Persuasion

Mutated Dog Leather Boots.png Mutated Dog Leather Boots — 2% armor penalty, increases Mechanical and Acid damage resistance, +5 Intimidation, -10 Persuasion

Siphoner Leather Boots.png Siphoner Leather Boots — 1% armor penalty, increases Mechanical, Heat and Acid damage resistance, increases Dodge and Evasion

Ancient Rathound Leather Boots.png Ancient Rathound Leather Boots — 4% armor penalty, increases Mechanical and Cold damage resistance, -10 Persuasion

Infused Leather

Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.

Infused Cave Hopper Leather Boots.png Infused Cave Hopper Leather Boots - Decreases cooldown of Sprint

Infused Pig Leather Boots.png Infused Pig Leather Boots - Increases carry capacity

Infused Rathound Leather Boots.png Infused Rathound Leather Boots - Increases critical chance with unarmed and fist weapons

Infused Mutated Dog Leather Boots.png Infused Mutated Dog Leather Boots - Immune to acid puddles

Infused Siphoner Leather Boots.png Infused Siphoner Leather Boots - Immune to immobilization

Infused Ancient Rathound Leather Boots.png Infused Ancient Rathound Leather Boots - Increases critical damage bonus of unarmed and fist weapons

Metal

All metal boots provide immunity to Caltrops and increase damage of Dirty Kick by 100%.

Steel Boots.png Steel Boots — 14% armor penalty, increases Mechanical and Energy damage resistance

Tungsten Steel Boots.png Tungsten Steel Boots — 16% armor penalty, increases Mechanical, Heat and Energy damage resistance

TiChrome Boots.png TiChrome Boots — 11% armor penalty, increases Mechanical, Energy and Heat damage resistance

Super Steel Boots.png Super Steel Boots — 10% armor penalty, increases Mechanical, Energy and Heat damage resistance

Padding

No visual difference.

  • Galvanic Padding — Increases Electricity damage resistance/threshold, +2 to armor penalty
  • High Density Padding — Increases Mechanical damage resistance/threshold against melee, +2 to armor penalty
  • Insulating Padding — Increases Cold damage resistance/threshold, +1 to armor penalty
  • Soft Padding — Increases Stealth

Enhancements

Rathound Leather Striders.png <base material> Striders — Increases movement points and speed, decreases Stealth

Spiked Rathound Leather Boots.png Spiked <base material> Boots — Causes extra damage with unarmed or fist weapons, increases armor penalty (Steel and TiChrome +2, Tungsten +3)

Bladed Rathound Leather Boots.png Bladed <base material> Boots — Causes Bleeding Wounds with unarmed or fist weapons, increases armor penalty (Steel and TiChrome +2, Tungsten +3)

Reinforced Rathound Leather Boots.png Reinforced <base material> Boots — Further increases damage resistances, armor penalty (Steel +10, Tungsten +12, TiChrome +7, Super Steel +7) and weight


Complete name variant list

History

  • 1.0.1.8 - Extra unarmed damage from boots will now also work with fist weapons
  • 1.0.0.10 - Striders now provide more extra movement points
  • 0.1.14.0 - Metal boots now also provide damage threshold proportionally and grant immunity to caltrops
  • 0.1.11.0 - Striders now reduce stealth
  • 0.1.4.0 - introduced