Ammo
- For a full list of Ammo items, see Category:Ammo.
Bullets
Cartridges in Underrail come in the following calibers: 5mm, 7.62mm, 8.6mm, 9mm, .44 and 12.7mm. There is no distinction between pistol and rifle rounds.
Three different types of ammunition are available for each caliber - Standard, expanding JHP and armor-piercing W2C rounds. The value of different rounds can gives a rough idea of their relative rarity and power.
You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.
Standard Rounds
Standard round. |
The most common and cheapest variety. Has no drawbacks nor special strengths.
JHP Rounds
Jacketed hollow point round.
Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 25% against organic targets. |
Rarer and more expensive than standard rounds, JHP Rounds are best used against soft, unarmored targets to cause extra damage.
W2C Rounds
Armor-piercing cartridge with a tungsten carbide bullet.
Ignores 50% of target's mechanical damage resistance and threshold. |
Rarer and more expensive than standard rounds, W2C Rounds are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.
Bolts
Bolts are the crossbow standard ammunition. They are not retrievable after use.
Special Bolts
Crossbows also have a wide variety of special bolts available, which are Utilities.
Energy sources
Energy weapons use batteries as their ammunition.
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