Skills
As your character levels up, they will receive a number of skill points that you can distribute in various areas. You may not invest more than 5 skill points (15 at level one) per level in any given skill.
Each skill is affected by one of your character's base ability scores, but the amount of points you may invest in any skill is not restricted by them.
Some skills may benefit from others through skill synergy. Synergies cannot boost skills beyond their maximum for your current level. (10 + 5 per level).
Offense
Offense skills, along with Psi skills, define your character's main means of attacking.
Guns
Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons.
Also, the higher your skill level, the more advanced weapons you can wield effectively.
Related Base Ability
- Perception
Throwing
Increases your precision with all throwing weapons and utilities, including grenades.
Related Base Ability
- Dexterity
Crossbows
Increases your precision and damage with crossbows.
Related Base Ability
- Perception
Melee
Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.
Related Base Ability
- Strength
Defense
Defense skills are a part of you character's defensive abilities. They help you avoid some hits completely.
Dodge
Increases your chance to avoid melee attacks and traps.
Related Base Ability
- Agility
Synergies
- Evasion 10%
Evasion
Increases your chance to avoid a ranged atack. Reduces damage you receive from area of effect attacks.
Related Base Ability
- Agility
Synergies
- Dodge 10%
Subterfuge
Stealth
Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat.
Allows you to enter Stealth Mode.
Related Base Ability
- Agility
Hacking
Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.
Related Base Ability
- Intelligence
Synergies
- Electronics 10%
Lockpicking
Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.
Related Base Ability
- Dexterity
Synergies
- Mechanics 10%
- Traps 10%
Pickpocketing
Allows you to steal and plant items on other characters.
Used for Pickpocketing.
Related Base Ability
- Dexterity
Traps
Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm.
Also increases your chance of spotting traps.
- For details, see Traps.
Related Base Ability
- Dexterity
Synergies
- Lockpicking 10%
- Mechanics 10%
Technology
Technology skills are the crafting skills of Underrail.
Mechanics
Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.
Related Base Ability
- Intelligence
Electronics
Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.
Related Base Ability
- Intelligence
Chemistry
Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.
Related Base Ability
- Intelligence
Synergies
- Biology 10%
Biology
Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.
Related Base Ability
- Intelligence
Synergies
- Chemistry 15%
Tailoring
Represents your skill in tailoring leather and cloth materials into pieces of armor.
Related Base Ability
- Intelligence
Psi
Various psionic powers your character can learn during the game. See also: Psi powers
Thought Control
Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.
Related Base Ability
- Will
Synergies
- Psychokinesis 10%
- Metathermics 10%
Psychokinesis
Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.
Related Base Ability
- Will
Synergies
- Thought Control 10%
- Metathermics 10%
Metathermics
Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.
Related Base Ability
- Will
Synergies
- Thought Control 10%
- Psychokinesis 10%
Social
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Stations and other settlements.
Persuasion
Your ability to convince the other party to see things your way through non-violent means.
Related Base Ability
- Will
Synergies
- Mercantile 20%
Intimidation
Your ability to make someone act out of fear.
Related Base Ability
- Will
Synergies
- Persuasion 10%
Mercantile
Your ability to work out favorable prices in a business transaction.
Related Base Ability
- Intelligence
Synergies
- Persuasion 20%