|
Insulated Vest
|
Armor Suit
|
|
This insulated vest carries a hybrid ballistic panel.
|
Resistances:
- Mechanical: 21% / 3
- Cold: 15% / 3
|
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
|
Armor penalty: 10%
|
Durability: 690 / 690 (fabric)
|
Can be disassembled.
|
Weight: 7.50
|
Value: 4650
|
v · d · e
|
Galvanic Vest
|
Armor Suit
|
|
This vest provides moderate protection against electrical attacks and carries a hybrid ballistic panel.
|
Resistances:
- Mechanical: 21% / 3
- Electricity: 30% / 5
|
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
|
Armor penalty: 15%
|
Durability: 690 / 690 (fabric)
|
Can be disassembled.
|
Weight: 8.00
|
Value: 8400
|
v · d · e
|
Biohazard Vest
|
Armor Suit
|
|
This biohazard vest carries a hybrid ballistic panel.
|
Resistances:
- Mechanical: 21% / 3
- Bio: 25% / 8
|
Mechanical damage threshold increased by 200% against bullets and shotgun shells.
|
Armor penalty: 10%
|
Durability: 690 / 690 (fabric)
|
Can be disassembled.
|
Weight: 7.50
|
Value: 7650
|
v · d · e
Tactical Vest is an armor suit with low to medium armor penalty. It consists of a vest and a ballistic panel and can also use various optional overcoat fabrics. All tactical vests have 200% increased Mechanical damage threshold against firearms. An optional armor plate can be added to increase damage resistances, thresholds, weight and armor penalty.
Tactical vest is similar to Riot Gear, the main difference being an armor plate instead of a hand-held riot shield. Tactical vests also have lower base armor penalty, provide more protection against bullets but less against melee attacks. Compared to Leather Armor, it can provide additional benefits even at the same armor penalty, thanks to its versatile components.
Crafting
Tactical Vest can be crafted with Blueprint: Tactical Vest.
Variants
Carrier vest
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
Ballistic panel
No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.
Icon
|
Name
|
Effect(s)
|
Component
|
|
Reinforced Fabric
|
- 10% armor penalty
- Provides both mechanical damage resistance/threshold
|
Reinforced Fabric Ballistic Panel
|
|
Laminated Fabric
|
- 10% armor penalty
- Lower mechanical resistance, but higher threshold
|
Laminated Fabric Ballistic Panel
|
|
Super Steel Sheet
|
- 15% armor penalty
- Lowest mechanical resistance, highest mechanical threshold
- Increases mechanical damage resistance/threshold against knife attacks
|
Super Steel Sheet
|
Armor plate
No visual difference. Optional armor plate gives additional bonuses at the cost of heavier armor penalty.
Icon
|
Name
|
Effect(s)
|
Component
|
|
Anti-rifle Vest
|
- +50 to armor penalty
- Further increases Mechanical damage threshold
|
Ceramic Plate
|
|
Burrower Vest
|
- +35 to armor penalty
- Further increases Mechanical damage threshold
- Increases Heat damage resistance/threshold
|
Burrower Carapace
|
|
Nanocomposite Vest
|
- +15 to armor penalty
- Reduces damage taken from critical attacks
|
Nanocomposite Plate
|
|
Psionic Vest
|
- +20 to armor penalty
- Further increases Mechanical damage threshold
- -10% psi ability psi cost
- Increases psionic skills
|
Psi Beetle Carapace
|
Overcoat fabric
Optional overcoat fabric gives additional bonuses. Heavier fabrics also increase armor penalty.
Icon
|
Name
|
Effect(s)
|
Component
|
|
Overcoat (Antithermic)
|
- Increases Heat damage resistance/threshold
- Decreases Stealth
|
Aluminized Cloth
|
|
Overcoat (Black)
|
|
Black Cloth
|
|
Overcoat (Blast)
|
- +15 to armor penalty
- Reduces damage taken from explosions
|
Blast Cloth
|
|
Overcoat (Kevlar)
|
- +10 to armor penalty
- Further increases Mechanical damage threshold against bullets
|
Kevlar Cloth
|
Complete name variant list
|
|
Gallery
Armor
|
|
Armor suit
|
|
|
|
Headwear
|
|
|
Footwear
|
|
|
Belt
|
|
|
Energy shield
|
|
|
Unique
|
|
|