Psycho

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Revision as of 14:37, 28 August 2017 by Abscisin (talk | contribs) (stats, detection, melee damage)
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Psycho

Institute.png Psi beetle red l.png
330
200 (+25)

Red psi beetle.png

Critter
Role NPS specimen
Special psi beetle
Location Institute of Tchort
Loot Insectoid Salivarium
Psi Beetle Brain
Psi Beetle Carapace
Abilities Bilocation
Cerebral Trauma
Cryokinesis
Mental Subversion
Neural Overload
Pyrokinesis
Pyromaniac
Telekinetic Punch
Combat Stats
Combat Stats Level: 20
Damage: 15-30
Range: Melee
Action Points: 50
Initiative: 11
Detection: 119
Instant detection: 42
Base Abilities Strength: 7
Dexterity: 3
Agility: 3
Constitution: 8
Perception: 5
Will: 14
Intelligence: 5
Resistances Mechanical: 75% / 20
(50% / 12 when brain is exposed)

Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0
Main article: Azuridae

Description

This section needs expansion.

Psycho is a unique psi beetle, an NPS specimen, related to Institute of Tchort genetics laboratory experiments.

Compared to normal psi beetles, its resistances are much higher and it is capable of more psionic attacks than a normal lone psi beetle. It is unknown whether Psycho has Psionic Synergy with normal psi beetles.

Related quests