Metal Helmet
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This is a steel helmet. It's padded with soft foam which provides impact cushioning. | |||
Resistances:
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Armor penalty: 20% | |||
Equip: Chance to get critically hit reduced by 3.25% Equip: Perception decreased by 1 Equip: Detection decreased by 30% | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 1.30 | |||
Value: 2400
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This is a tungsten steel helmet. It's padded with insulating foam that protects the wearer against cold and provides impact cushioning. | |||
Resistances:
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Armor penalty: 26% | |||
Equip: Chance to get critically hit reduced by 3.25% Equip: Perception decreased by 1 Equip: Detection decreased by 30% | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 1.58 | |||
Value: 3260
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This is a tichrome helmet. It's padded with galvanic foam that protects the wearer against electricity and provides impact cushioning. | |||
Resistances:
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Armor penalty: 18% | |||
Equip: Chance to get critically hit reduced by 3.25% Equip: Perception decreased by 1 Equip: Detection decreased by 30% | |||
Durability: 690 / 690 (mechanical) | |||
Can be disassembled. | |||
Weight: 1.07 | |||
Value: 3900
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This is a super steel helmet. It's padded with high-density foam which provides good impact cushioning, but also adds to the helmet's weight. | |||
Resistances:
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Armor penalty: 22% | |||
Equip: Chance to get critically hit reduced by 4.00% Equip: Perception decreased by 1 Equip: Detection decreased by 30% | |||
Durability: 1050 / 1050 (mechanical) | |||
Can be disassembled. | |||
Weight: 1.13 | |||
Value: 8300
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Metal Helmet is a type of headwear. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.
Description
Metal Helmets are the heaviest pieces of headgear available. They have some damage resistances and thresholds, decreased chance to be critically hit, but also hefty armor penalty, relatively heavy weight and penalties to perception and detection.
Crafting
Metal Helmet can be crafted with Blueprint: Metal Helmet.
Variants
Metal plates
Type and quality of metal plates determine the helmet's durability, damage resistances and thresholds, armor penalty and weight.
Steel Helmet — Increases Mechanical and Energy damage resistance and threshold, 20% armor penalty
Tungsten Steel Helmet — Increases Mechanical and Energy damage resistance and threshold, 22% armor penalty
TiChrome Helmet — Increases Mechanical, Heat and Energy damage resistance and threshold, 15% armor penalty
Super Steel Helmet — Increases Mechanical, Heat and Energy damage resistance and threshold, 14% armor penalty
Padding
- Soft-padding — default
- Galvanic — provides Electricity damage resistance and threshold, +3 to armor penalty
- Insulating — provides Cold damage resistance and threshold, +4 to armor penalty
- Solid-padding — increased Mechanical damage resistance and threshold, reduces chance to get critically hit, +8 to armor penalty
Visor
/ / / Shaded — Immune to blindness (flashbangs)
History
- 0.1.14.0 - added galvanic and insulating padding
- 0.1.14.0 - added shaded visor
- 0.1.14.0 - added super steel
- 0.1.11.0 - added tichrome
- 0.1.5.0 - added tungsten steel
- 0.1.4.0 - introduced